Capture timing question

Questions about rules, how things work, etc.
Wed Nov 11, 2015 4:01 pm

  • If a sub captures an outpost containing the queen while the queen is on a sub in the 10-minute pre-launch waiting period is the queen captured or does she escape?
    emporer millby
     
    Posts: 1
    Joined: Wed Nov 11, 2015 3:59 pm

Wed Nov 11, 2015 5:38 pm

  • No she does not! I can tell you that from experience, and I caught it on film!
    And so did the guy who I beat. Here's his video: http://youtu.be/4uu8w02Ck1w
    "Can I make a suggestion that doesn't involve violence, or is this the wrong crowd for that?" -Hoban 'Wash' Washburn, Serenity
    User avatar
    roadkiehl
     
    Posts: 777
    Joined: Sat Aug 29, 2015 12:43 pm
    Location: Above It All

Thu Nov 12, 2015 3:57 am

  • roadkiehl wrote:No she does not! I can tell you that from experience, and I caught it on film!
    And so did the guy who I beat. Here's his video: http://youtu.be/4uu8w02Ck1w


    This also means that there is always a 10 minute timeframe after the arrival of a specialist in which the defender can't move his specialist, right?

    To be more specific: A player is sending his martyr to one of his outpost. With a well timed attack on this outpost the player wouldn't have a chance to move his martyr before combat begins? Or are do scheduled launches don't have a loading time?
    kinc4id
     
    Posts: 154
    Joined: Wed Oct 21, 2015 1:11 pm

Thu Nov 12, 2015 12:19 pm

  • Assuming nothing has changed since I last checked, during that 10 minute loading time the sub is still technically at the outpost and therefore would still participate in combat.
    This makes sense for game balance. If this weren't the case, then I could dodge combat by "launching" my martyr 5 mins before combat, then cancelling the launch after combat.
    So to answer your question: The martyr would still explode, yes.
    "Can I make a suggestion that doesn't involve violence, or is this the wrong crowd for that?" -Hoban 'Wash' Washburn, Serenity
    User avatar
    roadkiehl
     
    Posts: 777
    Joined: Sat Aug 29, 2015 12:43 pm
    Location: Above It All

Fri Nov 13, 2015 7:26 am

  • roadkiehl wrote:Assuming nothing has changed since I last checked, during that 10 minute loading time the sub is still technically at the outpost and therefore would still participate in combat.
    This makes sense for game balance. If this weren't the case, then I could dodge combat by "launching" my martyr 5 mins before combat, then cancelling the launch after combat.
    So to answer your question: The martyr would still explode, yes.


    I'm not sure about that. I think someone used exactly that trick to avoid having one of their specialists take part in a battle. I spent a little while looking for it, but I can seem to figure who did it... Maybe someone with a better memory can point us to it.
    therealben
     
    Posts: 50
    Joined: Wed Oct 14, 2015 5:33 am

Fri Nov 13, 2015 7:36 am

  • In one of my videos for the exhibition game I did the little dodge to save some drillers and a navigator. But I had launched it properly, then turning it around after combat was done.

    Day 7, my video, at the 1:40 mark. http://blog.subterfuge-game.com/post/13 ... cast-day-7
    "If we don't know what we are doing, the enemy certainly can't anticipate our future actions." - Colonel Goodhead
    Braxo
     
    Posts: 141
    Joined: Fri Mar 13, 2015 3:41 pm

Fri Nov 13, 2015 10:08 am

  • That's it! You're right. I misunderstood the tactic.
    therealben
     
    Posts: 50
    Joined: Wed Oct 14, 2015 5:33 am



Return to Questions




Information
  • Who is online
  • Users browsing this forum: No registered users and 15 guests
cron