Solution to multiboxing / existing alliance
Posted: Mon Dec 14, 2015 6:31 am
I am a big fan of the game with only one, although potentially fatal, flaw - persistent alliances and / or multiboxing. I don't want to play with friends, I prefer playing a game with strangers *where I am sure they are all strangers to eachother*. I have three solutions that would largely solve the problem each on its own but can be combined:
1. Before a game starts (so you can choose to join / start or not), a presentation of each player including
i) how many games they have played together with any of the other players joining
ii) verified location, at least down to city level
2. Instead of picking specific public games, specify what type of game and get allocated randomly
3. Publicizing game without fog of war after each game is done and showing it on the profile of each participant
optional - allow players comment on the replay and player profiles. That way they can be identified for later games and any ranking gain from multiboxing will be tainted
1. Before a game starts (so you can choose to join / start or not), a presentation of each player including
i) how many games they have played together with any of the other players joining
ii) verified location, at least down to city level
2. Instead of picking specific public games, specify what type of game and get allocated randomly
3. Publicizing game without fog of war after each game is done and showing it on the profile of each participant
optional - allow players comment on the replay and player profiles. That way they can be identified for later games and any ranking gain from multiboxing will be tainted