Questions about rules, how things work, etc.
Wed Jun 07, 2017 10:08 pm
What happens if two enemy specialist meet? (Except assassin, double agents and saboteurs) Like sub to sub combat, no drillers on the sub. For example a general meets an Helmsman, Sentry meets smuggler, pirate meets tycoon and so on. Do they just pass through one another and continue their Journey or both get sent back?
Thu Jun 08, 2017 2:58 am
Oh boy, I haven't had this in a long time so I'm not entirely sure, but I think they both go back home...? The combat ends up being tied, so I don't think one side wins and they both just go back to where they came from. I could be wrong.
Thu Jun 08, 2017 4:18 pm
Mathwhiz is right. They'll turn around
Thu Jun 08, 2017 5:06 pm
A tie has both specs returning to their closest base which doesn't have to be the base they were sent from. A practical use can be if someone is throwing specs at you with generals. You can deflect those specs by matching the number of specialist.
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