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Shields

PostPosted: Wed Oct 28, 2015 1:47 am
by horitino
Hi all ,

This may be me being stupid but how is the shield max strength determined for example some stop at 10 then 20 ect ?

Thanks !

Re: Shields

PostPosted: Wed Oct 28, 2015 2:04 am
by tw2000
The distribution of weak shields and strong shields are random (as far as I know) and generated at map generation. All shields still charge to max in 48 hours tho

Re: Shields

PostPosted: Wed Oct 28, 2015 2:16 am
by horitino
And further more what happens when you send say 10 subs at an incoming martyr on its own ?

Re: Shields

PostPosted: Wed Oct 28, 2015 3:27 am
by pandasecret
Upon contact with any nonfriendly entities, such as subs or outposts, the martys will kill everything in its red radius (all specialists, drillers, outposts, and even queens). It is advised to put no drillers on a martyr sub, as everyone on both sides will get destroyed. In your case, just send 1 sub at the martyr, saving your 9.

Re: Shields

PostPosted: Wed Oct 28, 2015 6:08 am
by horitino
Ohh I see so it acts like a mine in the sense of it going off upon any contact, would it still destroy a base in its area if destroyed just outside or just the subs ?

Re: Shields

PostPosted: Wed Oct 28, 2015 6:41 am
by Braxo
It would destroy anything within it's radius upon contact.

So any mines, outposts, specialists, drillers, subs, Queens would be destroyed.

Re: Shields

PostPosted: Wed Oct 28, 2015 2:34 pm
by frenchytheasian
A martyr blows up when it enters combat even if that combat is with only one driller so an easy way to counter a martyr is just to send one lone driller at it.

Re: Shields

PostPosted: Thu Oct 29, 2015 5:41 am
by roadkiehl
frenchytheasian wrote:A martyr blows up when it enters combat even if that combat is with only one driller so an easy way to counter a martyr is just to send one lone driller at it.


The lone driller is the real war hero.

Re: Shields

PostPosted: Thu Oct 29, 2015 8:54 am
by FateCreatr
From the Devs:

We build a "deck" of shield strengths. 33% chance of 10 shields, 67% chance of 20 shields.

Starting with each player's center position, we get the closest outpost without shields assigned, and assign it the next "card" from the shields "deck". then repeat this until all outposts have shields assigned.

We use the same deck for all players, which gives us fairly even distribution of shields among players. this is also how we determine outpost types, but the percentage of generators/factories varies from game to game.

http://subterfuge.wikia.com/wiki/Map_and_Content_Generation