Advanced 3 - Against All Odds

Any questions, tips, or cool solutions to the tactical puzzels
Sat Nov 21, 2015 4:27 am

  • Clever. Thanks guys
    serpantine
     
    Posts: 4
    Joined: Sat Nov 21, 2015 2:33 am

Fri Jan 29, 2016 11:58 am

  • For the love of god please just tell me I can't even tell you how long I've been on it :oops:
    tck4
     
    Posts: 1
    Joined: Fri Jan 29, 2016 11:58 am

Sat Jan 30, 2016 2:13 am

Mon Feb 29, 2016 11:38 am

  • This solution (spoiler) does not work.

    As far as I can tell it is impossible to stop the first sub. You can win the game by killing queen but that doesn't clear the puzzle
    warrear
     
    Posts: 3
    Joined: Mon Feb 29, 2016 11:29 am

Mon Feb 29, 2016 12:03 pm

  • Pretty sure I'm right this can not be passed, which is super annoying. I've completed all others without resorting to forums for support and hints. This against all odds is just silly. I can win the game by killing queen but that doesn't get me through. However you CANNOT stop the first sub and once the elder is there you are screwed.

    Global abilities.

    You have four that can be promoted I'm assuming the idea is to use a combo of the obvious two to gain enough global driller boost to beat off first attack.

    If not the you can't capture the elder, which then makes it impossible to reclaim.

    The main issue I believe is you can't get the inspector there in time can't be done even with a smuggler to speed oh the trip, but it almost can, I'm pretty sure that's a bug.

    Or else to solution I have I.e the win (which personally I feel isn't the learning intent of this puzzle should clear

    Can someone confirm I'm correct please or f not them give a kick in the right direction lol
    warrear
     
    Posts: 3
    Joined: Mon Feb 29, 2016 11:29 am

Mon Feb 29, 2016 12:12 pm

  • This no longer works on OS just an FYI.

    stefan wrote:The solution is posted below in a hard to read color. Select this entire post to make it easier to read.

    * spoiler *
    [*]Send both specialists from Vintgar to Kyburz.
    [*]At 1.7h promote the Lieutenant to General.
    [*]At 4.0h hire either two saboteurs, or two assasins.
    [*]Launch both of them to Calhamer separately, one at 4.2h and the other at 4.3h. This takes care of the Elder.
    [*]When the pirate arrives at Kyburz, send a sub to the sub coming from the northwest. This will use the pirate to drain 10 enemy drillers, and since the Inspector just maxed the shields of Kyburz, the remaining drillers on the sub aren't effective.

    * spoiler *
    warrear
     
    Posts: 3
    Joined: Mon Feb 29, 2016 11:29 am

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