juanma206 wrote:JUST STOP ARGUING AND LET THE DEVS DECIDEEE
zyxe wrote:However, I have not seen this with the king. At first I thought people would find a definite counter for the king, and they seem to have found a couple of smaller stops for the king in the form of inspector, thief, and general, but no perfect counter or anything really definite. However, after all this time, the king is still the go to win all strategy.
Oh well, I don't really hold too strong opinions one way or another about a nerf, but hopefully this clears things up so that you guys are on the same page.
tw2000 wrote:Well, I can say that there are very effective counters for the king. I find that the best counter is probably generals. (Generals are actually OP in so many different ways other than from countering kings). I mean, who has had 3 generals before? Using 3 specialists, you can decimate an incoming sub of 90, regardless of how many kings your opponent has. You then fetch your captured specs back with a pirate. Rinse. Repeat.
janitorialduties wrote:tw2000 wrote:Well, I can say that there are very effective counters for the king. I find that the best counter is probably generals. (Generals are actually OP in so many different ways other than from countering kings). I mean, who has had 3 generals before? Using 3 specialists, you can decimate an incoming sub of 90, regardless of how many kings your opponent has. You then fetch your captured specs back with a pirate. Rinse. Repeat.
Generals have a clear cut counter.
Assassins- Offensive hires have the smallest pool of specialists so the chances of getting the one you need is increased in comparison to hires from the other or defense tree. Assassins come in groups of 2 and are fairly expendable if it means taking out a the opponents specialist.
Comes in twos -effective coverage.
Fairly easy to get.
Devastates the effectiveness of the General.
This is a single hire that can severely hamper the effectiveness of many hires.
The same could be said for the infiltrator against Security Chiefs- though to a lesser extent.
Kings however do not have a clear cut counter devastates them in such a way- Generals and other Local effect specialists help level the field but they can often be countered with a single hire.
Pirate*
Sub carrying Pirate can target another sub. When targeting a sub, the Pirate's sub travels 2x faster than standard sub speed, then travels at 4x normal speed to nearest friendly outpost. - (Standard subs, not ordinary. Admiral gives the pirate a small boost, which helps with targeting other subs with a speed boost in the mid-late game)
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