Random Facts Of Knowledge!

Just shooting the breeze
Sun Feb 07, 2016 11:03 am

  • Just some random things I've found in my subterfuge career. Please feel free to share any interesting tidbits of info you have!

    -when you click on a sub going at an outpost, a time will appear right beside the outpost, telling you how,long until it reaches that outpost. The time will always appear at a right angle to where the sub is coming from, and will always appear in the orientation that is easiest to read
    -if you have a sub going at a generator: if the other person drops shields and you set your attack for the future from this outpost, everything will appear normal. If they put shields back up in real time, it flashes red. If they set up a future order to drop shields, your time machine will still flash red. However, once the shields drop, your attack will proceed normally
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    mathwhiz9
     
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Sun Feb 07, 2016 2:39 pm

  • Not random enough.
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Sun Feb 07, 2016 5:11 pm

  • -If your sub is targeted by a sentry that is at an outpost outside of your sonar range, you can see everything that is present at the outpost.
    -The background you see when viewing someones profile is exactly the same as the game background. It just hides all the outposts and subs.
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    v3xt
     
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Sun Feb 07, 2016 11:54 pm

  • In the 'credits' section, you'll be able to find a LOT of names which are similar to outpost names.
    The Smuggler and some other specialists change orientation when travelling so that it doesn't look weird if a sub is travelling to the right and the smuggler is facing left.
    You cannot cross paths with a sub carrying a navigator, even if it doesn't change course.
    You cannot have more than 127 of your own subs travelling at the same time. If you try to have 128, a message pops up which prevents you from sending another sub.
    In a 10 player game, there are only 99 outposts.
    When selecting an outpost, everything which is within the range of that outpost becomes slightly lighter.
    When the range of an outpost overlaps, the lightness adds, making the area which all 4 sections overlap extremely pale
    If the map were represented as a 3D object, it would not be a sphere, instead, it would be a torus (doughnut shaped)
    The numbers on a sub always face the direction from which it is easiest to read
    Subs 'jump' to the place they should be every 10 minutes, they do not move smoothly. This is especially apparent with a returning pirate.
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    tw2000
     
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Mon Feb 08, 2016 3:03 pm

  • -In the secret game mode SubArt Online, if you die in the game, you die in real life.
    -Swiping to the left while on the main menu will open your most recently accessed game.
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    v3xt
     
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Mon Feb 08, 2016 3:44 pm

  • v3xt wrote:-In the secret game mode SubArt Online, if you die in the game, you die in real life.
    -Swiping to the left while on the main menu will open your most recently accessed game.


    I've seen part of that show!!

    Swiping also works to access almost everything in subterfuge
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    nojo34
     
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Tue Feb 09, 2016 10:13 pm

  • At the start of the game, right after you've sent your opening launches—select an empty gen or fac before your subs arrive. Scroll forward in time and watch the artwork light up. I found this the other day and thought it was pretty neat
    dane69
     
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Wed Feb 10, 2016 7:59 pm

  • I've heard if you throw your phone up against a wall, it auto resigns you after 48hrs. :P
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    carter j burke
     
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Sat Feb 13, 2016 4:21 am

  • dane69 wrote:At the start of the game, right after you've sent your opening launches—select an empty gen or fac before your subs arrive. Scroll forward in time and watch the artwork light up. I found this the other day and thought it was pretty neat

    by 'light up' do you mean slightly change color? because there's supposed to be more contrast when viewing the future and less contrast when viewing the past.
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    tw2000
     
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Sat Feb 13, 2016 9:34 am

  • tw, he means the image of the outpost goes from being a boring dormant factory to having colourful banners and lights.
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