Random Facts Of Knowledge!

Just shooting the breeze
Mon Feb 15, 2016 1:28 am

  • v3xt wrote:tw, he means the image of the outpost goes from being a boring dormant factory to having colourful banners and lights.

    ohhh lol. :P
    Kings aren't OP

    "Imagination is more important than knowledge"
    ----Albert Einstein
    User avatar
    tw2000
     
    Posts: 1135
    Joined: Sat Oct 17, 2015 3:52 pm
    Location: New Zealand

Wed Feb 17, 2016 7:26 pm

  • tw2000 wrote:In the 'credits' section, you'll be able to find a LOT of names which are similar to outpost names.
    The Smuggler and some other specialists change orientation when travelling so that it doesn't look weird if a sub is travelling to the right and the smuggler is facing left.
    You cannot cross paths with a sub carrying a navigator, even if it doesn't change course.
    You cannot have more than 127 of your own subs travelling at the same time. If you try to have 128, a message pops up which prevents you from sending another sub.
    In a 10 player game, there are only 99 outposts.
    When selecting an outpost, everything which is within the range of that outpost becomes slightly lighter.
    When the range of an outpost overlaps, the lightness adds, making the area which all 4 sections overlap extremely pale
    If the map were represented as a 3D object, it would not be a sphere, instead, it would be a torus (doughnut shaped)
    The numbers on a sub always face the direction from which it is easiest to read
    Subs 'jump' to the place they should be every 10 minutes, they do not move smoothly. This is especially apparent with a returning pirate.
    My time machine disagrees. Both when I attack along the same path as an incoming nav, and when attacking with a nav along a path that already has an incoming sub.
    jaykay077
     
    Posts: 40
    Joined: Sat Oct 24, 2015 3:36 pm

Wed Feb 17, 2016 7:40 pm

  • I can confirm jaykay is correct. I have sent a sub that intercepted a nav and there WAS combat. The sub did not pass through.
    Simply put, my job here is to keep the forums afloat through any means necessary
    User avatar
    nojo34
     
    Posts: 3091
    Joined: Sun Jan 03, 2016 2:22 pm
    Location: Under da sea

Wed Feb 17, 2016 8:47 pm

  • nojo34 wrote:I can confirm jaykay is correct. I have sent a sub that intercepted a nav and there WAS combat. The sub did not pass through.

    Oh really? I was told (by a moderator i think :P) that navs cannot be targeted unless you have a pirate.
    Kings aren't OP

    "Imagination is more important than knowledge"
    ----Albert Einstein
    User avatar
    tw2000
     
    Posts: 1135
    Joined: Sat Oct 17, 2015 3:52 pm
    Location: New Zealand

Thu Feb 18, 2016 5:22 am

  • Maybe if your nav leaves outpost A towards outpost B. Redirect back to A, then back to B.

    Looks like it's on the same path but the redirection alters the origin. :)
    "I work for the company. But don't let that fool you, I'm really an okay guy."
    User avatar
    carter j burke
     
    Posts: 379
    Joined: Sun Oct 25, 2015 3:33 pm

Sat Feb 20, 2016 8:14 pm

  • The Martyr looks like the brainwashed suicidal sister of the manipulative Queen.
    tyrannical tiramisu
     
    Posts: 6
    Joined: Sat Feb 20, 2016 10:46 am

Sun Feb 21, 2016 7:21 pm

Sun Feb 21, 2016 7:41 pm

  • mathwhiz9 wrote:If you have 2 accounts in one game (don't worry, no actual multiboxing. Nojo's game http://forums.subterfuge-game.com/viewtopic.php?f=5&t=1756) and you leave one account and switch to the other quick enough, it will say that your first account is still active.

    I can confirm this. It's really funny actually. Seeing yourself online while you are clearly NOT online
    Simply put, my job here is to keep the forums afloat through any means necessary
    User avatar
    nojo34
     
    Posts: 3091
    Joined: Sun Jan 03, 2016 2:22 pm
    Location: Under da sea

Mon Feb 22, 2016 6:26 am

  • If you come across an outpost with a captured specialist, click on the specialist. He/she will be covered with a net.

    Now scroll back in time: you'll be able to determine how many hours since it was captured (even if it was hidden in the fog of war), all the way back to the point it was hired.

    Can sometimes provide useful Intel when a battle took place, or confirm if someone was lying about the hire options they said they had. ;)
    "I work for the company. But don't let that fool you, I'm really an okay guy."
    User avatar
    carter j burke
     
    Posts: 379
    Joined: Sun Oct 25, 2015 3:33 pm

Sat Feb 27, 2016 12:00 pm

  • When you are gone for 16+ hours, a window pops up in the game that says "you have been away for more than 16 hours" (or something along those lines) and 2 buttons that say keep playing and resign now. Clicking keep playing will close the window and, as it suggests, you keep,playing. However: clicking resign now doesn't make you resign. Instead (at least, this happened in my one time test) it changes the clock to say you've been gone for 48 hours and the same window pops up. Clicking resign again does nothing. It will continually ask you to keep playing or resign, but it will never actually resign you.
    Loki: I have an army!
    Tony Stark: We have a Discord.

    Earth's Mightiest Discord Server!

    A new challenger appears! Come join the revolution!

    P.S. Those are actually 3 different links!
    User avatar
    mathwhiz9
     
    Posts: 3340
    Joined: Sun Nov 08, 2015 7:22 pm
    Location: The Great White North

PreviousNext


Return to Off topic and social




Information
  • Who is online
  • Users browsing this forum: No registered users and 74 guests
cron