v3xt wrote:tw, he means the image of the outpost goes from being a boring dormant factory to having colourful banners and lights.
ohhh lol.
v3xt wrote:tw, he means the image of the outpost goes from being a boring dormant factory to having colourful banners and lights.
My time machine disagrees. Both when I attack along the same path as an incoming nav, and when attacking with a nav along a path that already has an incoming sub.tw2000 wrote:In the 'credits' section, you'll be able to find a LOT of names which are similar to outpost names.
The Smuggler and some other specialists change orientation when travelling so that it doesn't look weird if a sub is travelling to the right and the smuggler is facing left.
You cannot cross paths with a sub carrying a navigator, even if it doesn't change course.
You cannot have more than 127 of your own subs travelling at the same time. If you try to have 128, a message pops up which prevents you from sending another sub.
In a 10 player game, there are only 99 outposts.
When selecting an outpost, everything which is within the range of that outpost becomes slightly lighter.
When the range of an outpost overlaps, the lightness adds, making the area which all 4 sections overlap extremely pale
If the map were represented as a 3D object, it would not be a sphere, instead, it would be a torus (doughnut shaped)
The numbers on a sub always face the direction from which it is easiest to read
Subs 'jump' to the place they should be every 10 minutes, they do not move smoothly. This is especially apparent with a returning pirate.
nojo34 wrote:I can confirm jaykay is correct. I have sent a sub that intercepted a nav and there WAS combat. The sub did not pass through.
mathwhiz9 wrote:If you have 2 accounts in one game (don't worry, no actual multiboxing. Nojo's game http://forums.subterfuge-game.com/viewtopic.php?f=5&t=1756) and you leave one account and switch to the other quick enough, it will say that your first account is still active.
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