Noel just said a balance patch is a 'good idea' on Twitter

Just shooting the breeze

  • topkilla wrote:(1) Tw2oo is yet again, arguing for the sake of arguing.
    (2) His argument, yet again, is his self-proclaimed "advanced" mathematic skills.
    (3) He, yet again, completely misses the point. And argues for a completely idiotic counter, that while has the potential to work in theory, would fail in execution. As the amount of specialists hires he would need to pull it off, is at least twice the amount his enemy would need.
    (4) Anyone who argues that the game is fine, because "this is how the devs envisioned it", is an idiot.
    (5) Anyone who argues that the only change needed is to the King, is an idiot.
    (6) Everyone, who's not an idiot (as pointed out above), knows that there's a problem with the King. The thing that is somehow to complicated to be understood, is that just changing JUST THE KING IS NOT GOING TO WORK.

    1. If I'm arguing for the sake of arguing, aren't you? I enjoy a good debate ok? This is nothing to be offended by, so please don't get angry or anything....If you don't want to have this discussion, please just don't reply.

    2. Oh yeah ummm....actually most people are worse than me at maths. Evidence is that I'm currently the reserve for NZ's math olympiad team to represent NZ at the IMO....so uh....yeah (you can test me out if you want, I enjoy a good maths problem (although you'll probably say that I searched the solution up on the internet or whatever))

    3. (I can see that you're sort of trying to use some very vague adjectives here, such as 'idiotic', and also as I have just shown, you've been very wrong in your conclusions about me Yeah.... very nice isn't it? Getting back to the point...) I would like to say that I changed my own opinion that kings are OP after I won a domination game with 4 kings. However, in that game, 8 players had been eliminated/resigned. And my opponent had 2 generals. You wouldn't understand how difficult it was to win that game (well, especially since you weren't in my position). Your points fail here as well, since if it took 10 hires to get 3 kings and 3 generals, each player would have 7 specs each. Although a king doesn't require any specs to work better, the fact that generals work better as you get more specs only reinforces my opinion that generals are an effective counter to kings. As I have already said, 3 specs, and you destroy a sub of 90, regardless of how many kings your opponent has. You then rescue the first spec you sent with a pirate, and BAM! you've saved all your specs you lost in the battles. Best thing? You can repeat this process as many times as you like.

    4. The game will never be fine, in your definition of 'fine'. Does that stop you from playing it? Apparently not. Does that stop anyone else from playing it? Maybe (although I have yet to see anyone do it), and that is why the Devs are going to try and make this game more fun.

    5&6. Who is arguing for this argument?

    Here's a general tip for future rebuttals: Go search up 'debate pyramid' on Google images, you're doing what the lowest level of the pyramid says...so yeah, please stop calling people things like 'idiotic' which is 1. extremely disrespectful, 2. not helpful at all to the main argument, 3. tbh it just shows your naivety.
    Kings aren't OP

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    tw2000
     
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  • (1) Point went over your head again.
    (2) No one likes an elitist.
    (3) Generals are great. I wasn't dismissing that. But they are a massive investment. And your example requires a massive emphasis to execution and placement. Which is what makes it work in theory, but fail in reality.
    (4) The game is not balanced. And therefore, it's not fun. I played 3 games in the last 4 months or so. I was waiting for a game to finish up so I could delete the app, until I saw this thread.
    (5+6) The only talk that ever occurs is only about the King. The underlying problem has never been addressed.


    (7?) No one likes an elitist.
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  • topkilla wrote:(1) Point went over your head again.
    (2) No one likes an elitist.
    (3) Generals are great. I wasn't dismissing that. But they are a massive investment. And your example requires a massive emphasis to execution and placement. Which is what makes it work in theory, but fail in reality.
    (4) The game is not balanced. And therefore, it's not fun. I played 3 games in the last 4 months or so. I was waiting for a game to finish up so I could delete the app, until I saw this thread.
    (5+6) The only talk that ever occurs is only about the King. The underlying problem has never been addressed.


    (7?) No one likes an elitist.

    1. Please, at this rate, just don't reply. Unless, of course, you feel like hurting other people's feelings, which isn't an exchange of ideas at all, but rather just something to make others come to dislike you.

    2. Firstly, please define elitist. From what I understand (and according to Wikipedia), without elitists you would not exist, Topkilla. I wouldn't either. They are the reason a lot of things are the way they are in the world. You may see me to be an elitist, just as you might think I'm a monkey, but again, as I have already had you and JD show me, you cannot judge someone by the content of a person's forum posts.
    Also, again, you've resorted to name-calling.
    Plus, I respect elitsts, so there you go, at least one person likes elitists. I'm also sure elitists like elitists, if not the majority of other well-educated people.

    3. They aren't a massive investment, they take 6 hires, same as 3 kings. The only reason they would be similar to an investment is because they aren't as strong as 3 kings just by themselves, but their power grows as time passes. But seeing as it'll probably take about 10 hires to get anywhere near 3 kings, it's an investment worth taking.

    4. Well, no game is balanced. Whether a game is fun or not for you does not affect whether it's fun for me. And it is fun for me.
    Also, if you were that done with the game, just delete the game...why bother waiting for the game to finish?

    5+6. That's because it's the biggest sub-problem. I personally think most other specialists are decently balanced. Which other specs are you talking about?
    Kings aren't OP

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  • Ummmmmmm...........elitists are just people who think they're better than others.
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    His wounds for me shall plead.
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    And that He died for me.
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  • aclonicy wrote:Ummmmmmm...........elitists are just people who think they're better than others.

    Well according to either Google or Wikipedia, or both, they're also taken to mean anyone who is intellectually or otherwise, superior, in which case many famous scientists would elitists
    Kings aren't OP

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  • (1) You're not interested in a discussion of ideas. You're only interested in proving your theoretical counter to Kings as correct.

    (2) Google it. And no one likes an elitist.

    (3) It is a massive investment. - By playing Generals, you're dedicating yourself to a very limited tech-tree line in order to have the biggest bang for you buck. That being, as many more generals as possible, and double hire specialist.

    Yes, there are other specialists that work good with the general. Like a Helmsman or infiltrator. - But there are a few things you are lacking to take into consideration.

    (I) The dedication of your own specialist placement
    (II) The rest of the map
    (III) Any other Specialists the 3xKing player would have.
    (IV) Any possible situation where you're attacked by a 3xKing player where they don't directly send a massive sub to your outpost.

    As I said. Generals are great. Your theory is great, as a theory. But the practicality of it is extremely limited.

    (4) That's exactly the idiotic logic I was talking about in my initial comment. - The idea is not to 'make everything exactly the same.' The idea is to make everything a potentially viable option.

    But it's funny hearing it come from you. After all the talk you did about making the game be more like League of Legends, Counter-Strike, and whatever else, all of which are tweaked very frequently to be as balanced as possible, its ironic that subterfuge is fine 'because no game is balanced'.

    (5+6) I've written extensively on the subject. Including in this thread. Go back and read it if you're truly interested.
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  • Haha it's funny to see you guys argue about arguments, for the sake of argument.
    Here's a little comic that reminds of TW and TK
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  • <3
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  • I'm better than everyone whenever luck permits it to be true :(
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  • topkilla wrote:(1) You're not interested in a discussion of ideas. You're only interested in proving your theoretical counter to Kings as correct.

    (2) Google it. And no one likes an elitist.

    (3) It is a massive investment. - By playing Generals, you're dedicating yourself to a very limited tech-tree line in order to have the biggest bang for you buck. That being, as many more generals as possible, and double hire specialist.

    Yes, there are other specialists that work good with the general. Like a Helmsman or infiltrator. - But there are a few things you are lacking to take into consideration.

    (I) The dedication of your own specialist placement
    (II) The rest of the map
    (III) Any other Specialists the 3xKing player would have.
    (IV) Any possible situation where you're attacked by a 3xKing player where they don't directly send a massive sub to your outpost.

    As I said. Generals are great. Your theory is great, as a theory. But the practicality of it is extremely limited.

    (4) That's exactly the idiotic logic I was talking about in my initial comment. - The idea is not to 'make everything exactly the same.' The idea is to make everything a potentially viable option.

    But it's funny hearing it come from you. After all the talk you did about making the game be more like League of Legends, Counter-Strike, and whatever else, all of which are tweaked very frequently to be as balanced as possible, its ironic that subterfuge is fine 'because no game is balanced'.

    (5+6) I've written extensively on the subject. Including in this thread. Go back and read it if you're truly interested.

    1. Wow. Please stop. Seriously, do you not see what is wrong with your statement? I can completely see our arguments stemming from the moot: "This house believes that the king has no effective and/or practical counter". I am negating, so of course I'm trying to prove that my theoretical counter to Kings is correct. Isn't this exactly what a 'discussion of ideas' (well we're having a debate here, to be more specific) is about?

    2. I did. And now you're just repeating the same insult over and over again. And you're still name calling. All because you are apparently still trying to make judgements of me based on what I have said on the internet. And also because you know that when you tried to say my maths isn't even good, you were wrong. Just accept it - that fact that you were wrong. Accepting the truth is hard, especially when the truth states that you're wrong. It comes from the psychological fact that a human wants to be completely right. However the ability to admit that you were wrong actually makes you stand out as a wise man. Not even I will always admit I'm wrong, hence why I always respect those who do.

    3. Right. Thank you! (and I mean it) You've presented a focused and legitimate discussion of kings vs generals here.
    Now I'll rebut:
    I
    Ideally, yes, you would have at least 1 specialist stationed at each outpost on your front border (usually containing about 3-6 outposts). But you don't even need this configuration. You could just smuggle your way there, and then use your specs to deal 30 damage. In fact, if you're lucky enough to have two navigators and two pirates (and unless you really can't figure out my rebuttal for yourself - I've mentioned it countless times already - please don't tell me that it's impractical or that it costs 4 hires), you can target any sub during transit and get rid of them before they even reach your outposts. You just ram your pirate+nav into it, and rescue it by targeting it with your other sub. You can repeat this process as many times as you like. This will probably force your opponent to hire assassins to stop this combination, but then you only need to hire a revered elder to counter this. If you go and try having 3 generals in a game, you'll find that specialist placement isn't even that much of a problem (if your tactical play is sound)

    II
    I don't exactly understand what you mean when you say 'the rest of the map'. Please explain?

    III
    I think you're looking at it the wrong way. By playing generals, the value of specialists which don't work well with generals doesn't decrease. Rather, the value of the specialists which do work well with the general increases. For example, if the king-player hires a smuggler, it does it's job. If a general-player hires a smuggler, it does it's job, and it can also be used to deal 30 damage to any incoming sub. However, if a king-player hires a pirate, it does its job pirating things. But if a general-player hires a pirate, you can now use it to retrieve sacrificed specialists, as well as to do all the other things the king player may use it to do. AND it also does 30 damage as well. Look at it this way: If the general player hired the exact same specialists as the king-player, would the general-player be at a disadvantage? Not by much, if at all. In fact I believe the general-player would still be at an advantage. Right now (although this isn't a very good example), I am fighting a player with a king, while I have a general. I hardly have any drillers on my front line, but I can still defend my own outposts as well as the outposts I've taken because generals destroy 10 drillers off each sub, and I have multiple specs I at my disposal. The king doesn't do any damage to you if you don't have any drillers.

    IV
    Now, about this, I would be more scared if a player really did send a huge sub at me. Splitting drillers into multiple subs for attacking means that my specs can do more damage, as they take 10 off each sub, so the more subs are coming at me, the more damage my specialists deal. However, the good thing about generals is that they also do pretty well in situation where the opponent does indeed send 1 very large sub at you, because you can repeatedly take 30 drillers off them and pirate the captured specs back to repeat the process.

    Finally, I want to say that I've experienced stacks of 4 for tycoons, generals, and kings. What about you? From my experience, having 4 kings does feel very powerful, but the time when I had 4 generals, I was completely dominating the game. I've used generals many other times, and I must say, it has been very practical and effective for me. So maybe you aren't using generals correctly?

    4. I never said it was to 'make everything exactly the same'. You said 'The idea is to make everything a potentially viable option.' And if I assume that you're referring to specs, then yes I agree with you. All specialists should give a player the same advantage, when considering as many different scenarios as possible.
    I do think that to make a game fun, random luck should play as little effect as possible. So in this case, the random luck is actually the fact that everyone gets different hires. Think about it. If all the Devs did was make everyone's draws the same for each hire, people wouldn't be complaining about the King's power anymore, because if someone has a king, most other people will probably have one. However, the game will likely be too boring. So the specs do also need rebalancing, to prevent there from being any easy 'winning strategy', which would disadvantage the players who do not follow it.

    Also, I only compared it to LOL (btw I don't think I ever made any comparisons with counterstrike - correct me if I'm wrong) because LOL is so famous right now. I don't actually play LOL, I just know about it because it's so famous. The reason I had compared it to LOL (and other games) is because I wanted to promote the fact that making the game last less long would drastically increase game popularity. I also wanted to promote the fact that games which are less based on luck are more popular and require more skill, meaning that skill is rewarded as it should be. This was when the Devs wanted to increase revenue.

    Right, now I did say that 'no game is balanced'. But I meant it literally and exactly. Chess is not balanced because White moves first. Paper scissors rock is not balanced because a butterfly flapping its wings in Asia could cause wind patterns in Texas to affect what people would decide to play. And yes, the imbalance might be tiny, but it exists. You cannot make a game which is exactly balanced, just as you can never make two things exactly the same, except mentally, like in maths.

    5. Yes you have, I hadn't realised lol.

    Oh yeah about the pirate, and how you said that the pirate is 100% broken: well the pirate is definite not 100% broken. About 1 person in every 5 games I play gets 2 admirals. If one player gets 2 admirals, you have all the 4-6 neighbours you can also attack. Of course, if you’re at peace of allied with all of them, then you’ll want me to prove why it’s not useless even when your enemy has 2 admirals. I can see why some might say that the pirate is useless: the pirate has 2x speed, 2 admirals gives subs 2x speed. So the pirate will never catch up to the other sub. Hopefully, by now, you’ve realised that the last phrase is wrong, that is, you can target 2 x speed subs. So although it is true that the usefulness of the pirate is reduced, it is never ever 100% useless, not in an exact sense anyway. It can get close to being completely useless though, such as when it is captured, for example. Another thing is that you’re missing the point about pirates. No other specialist allows you to target a sub. There are 2 specialists which I think change the game mechanics related to subs: pirates and navigators. IMO there needs to be more subs that can counter the navigator/pirate, and more specs that can alter the game mechanics, such as moving outposts, of teleporting, or something like that. Maybe a spec which does a variety of useful things that rarely occur such as prevents the sub from being targeted by a pirate (although then you’ll need another counter for that). Also I think a spec that disables all global abilities locally or in an area would be very nice.
    Kings aren't OP

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