ESG 07 idea listing

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Mon Apr 25, 2016 12:39 pm

  • Right horse


    Its a 7 people game , with 1 gold medal . Whom ever gets the gold medal can ask others which medals he/she wants and everyone should buy him a medal . I dont care if he backstabbed you right in the heart and then asked for trustworthy ally medal . You can buy him (if you like) a second medal whatever you want.
    He was a fine player :D
    RIP rooz!

    (Im alive , just stopped playing !)
    roozbeh
     
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Mon Apr 25, 2016 7:46 pm

  • Mutiny.

    A team game with a pre-elected captain for each team.
    Teams are picked "Captain Vs Captain style". The game plays out as normal.
    But There is a twist, as the name suggests, mutiny is involved.
    At any time in the game when the "crew" feels the captain is doing a bad job they can create a group chat with everyone EXEPT the captains. In this "mutiny" chat the crews pick a time to attack there captains. It must be simultaneous so neither team has an advantage. Once the attack has started, both teams have to focus down the captain. Teams cannot start to fight each other again until the first captain is slain.
    During the midst of battle a new captain is chosen from the remaining crew. The game continues as normal as a 4v4. Mutiny can happen as many times as the crew likes!

    Please as questions because I know it's confusing. If it's chosen we can clear up and improve rules in the game if needed
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    nojo34
     
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Mon Apr 25, 2016 10:17 pm

  • niverio wrote:
    juanma206 wrote:You are my one and only..

    You are only allowed to hire one specialist. You can hire promotable specialists but not promote them.

    The specialist must be hired within the first six hours of the game.

    I would love this, but this makes the game very luck dependant where only the first three options that you are given can be chosen. If we can find a way to make it in such way that one can have only one specialist, but can choose which specialist that is.

    well I've thought of something like this before (where you can only have a limited number of hires at a time (but I was thinking more like 5 or 10 hires in effect at any one time). If you want to change the spec you would have to give it to someone else to capture it. I guess we would have to make it that you can't release a spec lol.
    Kings aren't OP

    "Imagination is more important than knowledge"
    ----Albert Einstein
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    tw2000
     
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Tue Apr 26, 2016 12:14 am

  • tw2000 wrote:
    niverio wrote:
    juanma206 wrote:You are my one and only..

    You are only allowed to hire one specialist. You can hire promotable specialists but not promote them.

    The specialist must be hired within the first six hours of the game.

    I would love this, but this makes the game very luck dependant where only the first three options that you are given can be chosen. If we can find a way to make it in such way that one can have only one specialist, but can choose which specialist that is.

    well I've thought of something like this before (where you can only have a limited number of hires at a time (but I was thinking more like 5 or 10 hires in effect at any one time). If you want to change the spec you would have to give it to someone else to capture it. I guess we would have to make it that you can't release a spec lol.


    Don't know, kind of makes the hypno pointless.
    Don't be Haitian - R10t--

    Lolololololol Juan. Always wrecking shit. - Radioactivity

    That should sum it up.
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    juanma206
     
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Tue Apr 26, 2016 1:12 am

  • juanma206 wrote:
    tw2000 wrote:
    niverio wrote:I would love this, but this makes the game very luck dependant where only the first three options that you are given can be chosen. If we can find a way to make it in such way that one can have only one specialist, but can choose which specialist that is.

    well I've thought of something like this before (where you can only have a limited number of hires at a time (but I was thinking more like 5 or 10 hires in effect at any one time). If you want to change the spec you would have to give it to someone else to capture it. I guess we would have to make it that you can't release a spec lol.


    Don't know, kind of makes the hypno pointless.

    Hey!!! :roll: The hypnotist itself is actually a *very good spec*. People often don't realise how many specs can be captured each game. Using good tactics: I've captured about 3-4 specs each game. So using 1 hire can save you a lot more!!
    Kings aren't OP

    "Imagination is more important than knowledge"
    ----Albert Einstein
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    tw2000
     
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Tue Apr 26, 2016 1:13 am

  • Plus, I think we should be able to promote, but it has to stay within a certain number of hires in total. I'm voting for 5 so that you can stack anything lol.
    Kings aren't OP

    "Imagination is more important than knowledge"
    ----Albert Einstein
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    tw2000
     
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Tue Apr 26, 2016 1:15 pm

  • Lets throw something new:
    Tired of obvious specialist stackings and obvious combos? Then this game is for you.

    (Insert name here)
    At the start of the game a moderator will be chosen (unlike hide and seek, the moderator will actually be playing this time) to organize things. After the initial dormant outpost grab, each player will be assigned a target, to whose queen the player has vision to. These targets will remain the same until the game ends or the target is elimimated. Before each available hire, each player will message the moderator the 3 available hire options (and as the game progresses, the available promotions the player also has), and guess what the target will do with his hire. Each right guess brings 1 point. Eliminating a player brings 1 point as well.

    Quick set of rules:

    -Mining is allowed: Thus, the game won't have a specific end date, and if a player feels confident enough that he has enough points, he may try to end the game.
    Or people can set up a pre-determined time span too with no mining, open to discussion.
    -Each hire option must be used before the next one arrives.
    -Queens can be moved, but they cannot be sent outside of the vision of the hunter/watcher.
    -Otherwise normal subterfuge gameplay!
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    niverio
     
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Wed Apr 27, 2016 12:07 am

  • No allies game.

    Now I will admit this is not my idea, I saw it from someone in a me who probably got it from someone else

    You are forbidden from making any alliances. Any attacks to the same person by different people must be coincidental. You are however, allowed to trade drillers for specialists or specialists for specialists, given that the trade does not have the clause of alliance.

    This game mode can be combined with a no specialist game to make a super forbidden game.
    Don't be Haitian - R10t--

    Lolololololol Juan. Always wrecking shit. - Radioactivity

    That should sum it up.
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    juanma206
     
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Wed Apr 27, 2016 2:57 am

  • juanma206 wrote:This game mode can be combined with a no specialist game to make a super forbidden game.

    Do you actually want to kill us or something? My gosh Juan :lol:

    Personally, I don't like either. I had a no specs game, and it went really downhill (check out aclonicys video somewhere). At the same time, I played a no allies game. That one went just as bad. By the end of it, there were 5 players alive, and a total of 20 in play. I had a sentry eye of sauron that covered almost the entire map. You need allies to actually get nothing, IMO.
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    mathwhiz9
     
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Wed Apr 27, 2016 3:25 am

  • At the beginning of the game, you choose a promoted spec to 'specialise' in. (sort of like a 'class' in other games)

    King + can use hypnotist, inspector, security chief, 1 tinkerer, 1 navigator, 1 helmsman, martyr
    Tycoon + can use smuggler, foreman, tinkerer, MoE, hypnotist, 1 king, thief, 2 sentries, 3 of princesses and IOs together, martyr
    General + can use lieutenant, pirate, navigator, diplomat, IO, 1 princess, assassins, sabotuers, martyrs, 2 of sentries and war heros together, thief, martyr
    Admiral + can use navigator, pirate, lieutenant, 1 general, smuggler, helmsman, DA, martyr, 3 sentries, 3 of princesses and IOs together.
    Engineer + can use foreman, helmsman, lieutenant, 1 general or tycoon, pirate, navigator, smuggler, assassins, martyr, thief
    Security Chief + can use inspector, infiltrator (is OP), thief, DA, smuggler, tinkerer, navigator, revered elder, martyr
    Minister of Energy + can use all non-promoted specs except assassins, saboteurs, can use 3 other promoted specs, all different.
    War Hero + can use all non-promoted specs except DA, thief, infiltrator, sentry, can use 2 other promoted specs.

    You can only use the specs included in teh scope of your class to help you. If you cannot hire an allowed spec, you must hire a specialist that doesn't affect you actively and assassinate or have them captured as soon as possible. (basically, they should be rendered useless to you by you. Examples of these would be: thief, assassin, saboteur, infiltrator, DA, pirate, navigator. Examples of unacceptable hires: foreman (when at a factory), princess, IO, tinkerer, and so on (you get the idea))

    The scope of each class will likely change.
    Kings aren't OP

    "Imagination is more important than knowledge"
    ----Albert Einstein
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    tw2000
     
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