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Re: [Game Idea] Community Subterfuge

PostPosted: Sun May 01, 2016 8:52 am
by mathwhiz9
silverberg wrote:
mathwhiz9 wrote:We currently have Me, Niv, Korf, Nojo, Silver and Roady taking part.

I thought I posted here saying i wanted in.

Bleh. Like I said. PM me. I'm lazy :P

Re: [Game Idea] Community Subterfuge

PostPosted: Sun May 01, 2016 1:47 pm
by thekorfballer
Mayday mayday, we're under attack!

Re: [Game Idea] Community Subterfuge

PostPosted: Mon May 02, 2016 2:51 am
by mathwhiz9
Making sure people are still active?

Re: [Game Idea] Community Subterfuge

PostPosted: Mon May 02, 2016 5:56 am
by nojo34
mathwhiz9 wrote:Making sure people are still active?

I check once or twice a day.

Re: [Game Idea] Community Subterfuge

PostPosted: Mon May 02, 2016 7:11 am
by thekorfballer
nojo34 wrote:
mathwhiz9 wrote:Making sure people are still active?

I check once or twice a day.


Same here. Captured some specialists for us (:

Re: [Game Idea] Community Subterfuge

PostPosted: Mon May 02, 2016 1:33 pm
by silverberg
Is there a set schedule for who goes on when, or do we just sign in and pop up when any of us feels like it?

Re: [Game Idea] Community Subterfuge

PostPosted: Mon May 02, 2016 1:42 pm
by mathwhiz9
silverberg wrote:Is there a set schedule for who goes on when, or do we just sign in and pop up when any of us feels like it?

Whenever you feel like it. If you make and major changes, try to post them here, otherwise just check in every once and a while :D

Re: [Game Idea] Community Subterfuge

PostPosted: Mon May 02, 2016 2:58 pm
by silverberg
Pink is setting up a lieutenant + thief and a good number of drillers on the south, good attack coming. I recommend to bring in that handy smuggler/da we have in case of an attack from that direction.
He's also landing a sentry on our left. Unfortunately, nothing can be done about that.
Orange took one of our east factories and is smuggling a saboteur there, presumably to ward off our largest sub. To compensate, two smaller subs have been launched.
Alarming buildup from Orange on the southeast. Despite Beige's deathsub coming through and preparing to wipe it out, there's a chance Orange may choose to send his 106 at us instead of losing it to his enemy.
Olive, despite voicing his support for a war on orange, hasn't moved his huge buildup from our south border despite Orange clearly being on the decline. Assume a betrayal is imminent.

Is there a maximum as to how concise our field reports can be?

Re: [Game Idea] Community Subterfuge

PostPosted: Mon May 02, 2016 3:00 pm
by mathwhiz9
That is about right. Thanks for posting this, it's also more for everyone not playing as much as us who are playing

Re: [Game Idea] Community Subterfuge

PostPosted: Mon May 02, 2016 5:58 pm
by silverberg
Sherlock Hour:
Purple, although he has only 2 generators and 8 factories, has a cap of 550.
At the time of this writing, there are 4 specialist hires in the field.

I infer that Purple has a King (as evidenced by his lack of shields) and a Queen, placed on a 10-shield outpost. This would give him 50 shields. The addition of a single Tinkerer would add 150 to his unit cap if placed here, and 300 if he were to place two.
King/Queen/2x Tinkerers are his only specialists thus far. 150+2*50 (generators)+2*150(Tinkerers) = 550 cap. Purple, despite his imposing figure, is at a disadvantage in specialist-heavy combat. We are not fighting him right now, mind you, but if we were to initiate combat he would be poorly prepared.