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Re: New Game Idea: Quest Subterfuge

PostPosted: Thu Aug 04, 2016 10:37 am
by aclonicy
Do we have to have all our quests completed simultaneously? I also think trades are an extremely valuable part of quest completion. Using diplomacy to make quests easier is in the spirit of the game I feel. Niv can make the final decision is suppose but to me, trading to gain an advantage has always been a part of the game and shouldn't be removed now.

Example: you get the quest, "control the least number of outposts." Naturally to do this you would want to decrease your initial expansion by at least a base or 2. This will slow your momentum for a long time if not the whole game. However, if you can trade away those outposts for some drillers and not be affected as much. It can also apply with the quest, "have six stacked hires," because you could trade drillers or bases for specs so you aren't limited with your specs.

It also helps some quest complement each other such as "control the most/least outposts" complementing each other. The person needing most would be happy to trade away some drillers for precious outposts, and the person needing the least would be more than happy to receive drillers in exchange for his outposts. Obviously don't tell the person you're trading with your quests but to stop trading during this game seems to me like it'd be restrictive for such a creative game.

Re: New Game Idea: Quest Subterfuge

PostPosted: Thu Aug 04, 2016 11:19 am
by nojo34
All of it looks fine, but the have 60 shield, and drain 70 shields quests seem disproportionately hard coma ores to the other ready quests. They should at least be medium.
This is a medium quest: have a factory produce 8 drillers at each production. That felt pretty easy. All you would need is a foreman or tycoon. Just saying. I don't know how easy/hard you want the designated "easy" quests but it's up to you.

Re: New Game Idea: Quest Subterfuge

PostPosted: Thu Aug 04, 2016 11:38 am
by niverio
aclonicy wrote:Do we have to have all our quests completed simultaneously? I also think trades are an extremely valuable part of quest completion. Using diplomacy to make quests easier is in the spirit of the game I feel. Niv can make the final decision is suppose but to me, trading to gain an advantage has always been a part of the game and shouldn't be removed now.

Example: you get the quest, "control the least number of outposts." Naturally to do this you would want to decrease your initial expansion by at least a base or 2. This will slow your momentum for a long time if not the whole game. However, if you can trade away those outposts for some drillers and not be affected as much. It can also apply with the quest, "have six stacked hires," because you could trade drillers or bases for specs so you aren't limited with your specs.

It also helps some quest complement each other such as "control the most/least outposts" complementing each other. The person needing most would be happy to trade away some drillers for precious outposts, and the person needing the least would be more than happy to receive drillers in exchange for his outposts. Obviously don't tell the person you're trading with your quests but to stop trading during this game seems to me like it'd be restrictive for such a creative game.

No you can do it one by one aclo, I just need proof via screenshot till I get enough princesses.
About the trades, I have no problems with it making some quests easier than usual. But completing an expert quest in 5 days shouldn't happen (unless you outplay and eliminate someone).

Re: New Game Idea: Quest Subterfuge

PostPosted: Thu Aug 04, 2016 11:52 am
by aclonicy
I suppose I see what you want. And Sunday works best for me as a start date.

Re: New Game Idea: Quest Subterfuge

PostPosted: Thu Aug 04, 2016 11:59 am
by nojo34
I can start whenever. Niv, so you aren't playing in the game itself, more of a "God figure"?

Re: New Game Idea: Quest Subterfuge

PostPosted: Thu Aug 04, 2016 12:02 pm
by mathwhiz9
nojo34 wrote:I can start whenever. Niv, so you aren't playing in the game itself, more of a "God figure"?

I mean,mid Niv wanted to play, I could set up everything and such, just look at a few pics of the mal to make things fair

Re: New Game Idea: Quest Subterfuge

PostPosted: Thu Aug 04, 2016 12:08 pm
by nojo34
mathwhiz9 wrote:
nojo34 wrote:I can start whenever. Niv, so you aren't playing in the game itself, more of a "God figure"?

I mean,mid Niv wanted to play, I could set up everything and such, just look at a few pics of the mal to make things fair

I think that would be for the best. Remember how Panda was in the Hide and Seek game, but wasnt playing? I got a little mad becuase i had a border with him, and my target was on the other side of him.

Re: New Game Idea: Quest Subterfuge

PostPosted: Thu Aug 04, 2016 1:30 pm
by niverio
nojo34 wrote:
mathwhiz9 wrote:
nojo34 wrote:I can start whenever. Niv, so you aren't playing in the game itself, more of a "God figure"?

I mean,mid Niv wanted to play, I could set up everything and such, just look at a few pics of the mal to make things fair

I think that would be for the best. Remember how Panda was in the Hide and Seek game, but wasnt playing? I got a little mad becuase i had a border with him, and my target was on the other side of him.

That was me not Panda xd

Re: New Game Idea: Quest Subterfuge

PostPosted: Fri Aug 05, 2016 8:10 am
by mathwhiz9
So, do you want me to set that up or will niverio?

Re: New Game Idea: Quest Subterfuge

PostPosted: Fri Aug 05, 2016 8:28 am
by niverio
I will set it up. I love being God xd.