Title: "Ever Vigilant"
Description: "Specialists may not stay at the same outpost for more than four hours max."
"Keeps a fluid game, and knowing an opponent has to move may give you an advantage when planning an attack."
"Puts a burden on L1 players, as that would chew up a lot of orders. Decreases use of Foreman, Sentry, Tinkerer, Security Chief, Princess, and Tycoon (to some degree)"
Title: "Rusted"
Description: "Specialists, except the Queen, must stay for a minimum of eight hours at each outpost they arrive at, even if it means getting captured or eliminated."
"Puts a greater stress on long-term strategy, as one must carefully deliberate where to move their specialists."
"Decreases use of Smuggler, Helmsman, and Saboteur (if needed urgently)"
Title: "Public Transport"
Description: "Specialists, when traveling on subs, must always be with two other specialists."
"Greater focus on specialist synergy and planning is needed here to ensure maximum effectiveness of all three specialists on board."
"Will make for a slow start as specialist count will be low"
Reporting from the Bridge