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THE CAGE V1 (link in first post)

PostPosted: Thu Aug 18, 2016 6:00 am
by thekorfballer
Game idea: in the beginning of the game, all players take 5 dormant outposts closest to them. They can move drillers as they like, but further more they sit and wait. After the time span of 5 hires (which cannot be hired yet), all players move their queens ánd all their drillers to an outpost chosen in the beginning of the game by the game leader (who happens to be me :roll:). This means that all queens are directly next to eachother.
From that moment on, say, from the moment all queens have arrived on their outposts, players are only allowed to send subs towards the outposts which are owned by an enemies queen or towards the mine, which is in the middle of the arena. The participating players cannot use any of the other drillers they still produce on their other outposts.

Winner is the player who has X amount of NP after X amount of days (since 200np will be quite far fetched..)

What do you guys think? Are you up for a nasty cage fight? Who is our turtle king or queen?

Player list:
- TheKorfballer
- Nojo34
- Niverio
- Boondockbear
- Roozbeh
- Blobbydude

http://subterfuge-game.com/play.php?640 ... 167df252ad

Re: THE CAGE V1

PostPosted: Thu Aug 18, 2016 10:01 am
by niverio
Well, I must honestly say, that I didn't understand the rules.

Re: THE CAGE V1

PostPosted: Thu Aug 18, 2016 11:33 am
by nojo34
I'll play. As I understand it, you can only launch on your enemy from your queen, to there friend?

Re: THE CAGE V1

PostPosted: Thu Aug 18, 2016 12:57 pm
by mathwhiz9
I think I understand: you make a factory heavy map, choose 9 (or however many players there are) factories all in a group, and everyone has to send their queen to their specific outpost to participate in a cage fight? Then they also can't use however many other drillers they produce elsewhere. That'll put a real big limitation on driller count in the cage...

Re: THE CAGE V1

PostPosted: Thu Aug 18, 2016 1:05 pm
by thekorfballer
So in this picture one can see 8 outposts. Each outpost is owned by one player and the player needs to take all his drillers and his queen to this outpost. This player can only launch from this outpost to other outposts. The goal is right in the middle: a mine.

the cage.png
the cage.png (37.63 KiB) Viewed 4176 times


--> all other outposts aren't used after the fifth hire
--> so after 5 hires have passed, all queens have to be moved to the outpost they have been assigned
--> then the fight for the mine starts.

Re: THE CAGE V1

PostPosted: Thu Aug 18, 2016 1:45 pm
by niverio
Ah okay.I am in.

Re: THE CAGE V1

PostPosted: Thu Aug 18, 2016 9:06 pm
by pandasecret
Sounds cool, I'm in.
Also, I assume martyrs will be banned/restricted as not to blow up the mine.
Must all 5 hires be hired at once, or can they be hired as they come until you reach 5?

Re: THE CAGE V1

PostPosted: Fri Aug 19, 2016 1:25 am
by thekorfballer
pandasecret wrote:Sounds cool, I'm in.
Also, I assume martyrs will be banned/restricted as not to blow up the mine.
Must all 5 hires be hired at once, or can they be hired as they come until you reach 5?


Yes, that's a good rule: no martyrs near the mine :)
All 5 hires can only be hired upon arrival at the outpost near the mine!

Re: THE CAGE V1

PostPosted: Fri Aug 19, 2016 5:04 am
by benzedreene
Doesn't that make Assassins THE specialists to hire ? Especially if you get them in the 5th draw with nobody able to counter them ?

Re: THE CAGE V1

PostPosted: Sun Aug 21, 2016 1:54 pm
by pandasecret
unfortunately I cracked my phone screen and now it's completely unresponsive, and I'm gonna have to get it repaired, so you will have to remove me from the list.