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Re: Quest Subterfuge: Round 2

PostPosted: Wed Oct 05, 2016 7:40 am
by mm1menace
niverio wrote:I can't seem to find a good balance between quests.

nojo34 wrote:Niv, it's impossible to have a perfectly balanced game.


zyxe wrote:I disagree with Menace's third suggestion of giving everyone the same quests.


Yeah, I don't think this would necessarily make the game better or more fun. Niv just asked how to balance the game, and I think these are the best ways. Also, giving everyone the same quests would only work with an extended length game; that would give everyone a chance at the specific specialists they might need to get.

Re: Quest Subterfuge: Round 2

PostPosted: Tue Oct 25, 2016 1:04 pm
by nautiusmaximus
Just out of curiousity, is this still happening? Or did we decide to not do this because of complications?

Re: Quest Subterfuge: Round 2

PostPosted: Tue Oct 25, 2016 1:44 pm
by niverio
It will be done but I am way too busy right now, that's why I hadn't set it up, couldn't list the quests yet.

Re: Quest Subterfuge: Round 2

PostPosted: Tue Oct 25, 2016 3:05 pm
by nojo34
niverio wrote:It will be done but I am way too busy right now, that's why I hadn't set it up, couldn't list the quests yet.

Take your time. Life comes first.

Re: Quest Subterfuge: Round 2

PostPosted: Tue Oct 25, 2016 3:07 pm
by aclonicy
It does? Since when?

Re: Quest Subterfuge: Round 2

PostPosted: Tue Oct 25, 2016 3:10 pm
by nojo34
aclonicy wrote:It does? Since when?

Since... Umm.. Colleg.... Hmm... Guess i was mistaken

Re: Quest Subterfuge: Round 2

PostPosted: Thu Nov 03, 2016 5:41 am
by niverio
AND I AM BACK BOYS!
In the end, I decided to divide the quests in such fashion. In the honor of the Hide And Seek game, I will be combining it to this game (not exactly same, see below).
Instead of dealing with unfair quests, there will be two quests for everyone.
Everyone will have a key outpost, which will be an outpost of somebody elses. The 9 key bases will be common knowledge, but players won't know who has which base.
This key outpost is what the whole game is about: the points will be divided like the following :
The game will last 10 (+1) days in total. It will be done that I will drill 2 mines simultanously at Day 01:00, with 10 outspot, and the game will end exactly in Day 11, 00:00. In the meantime, everybody will get points everyday (except day 1) for the following:
1 point if you have vision over the key outpost.
1 point for each day you had the base in control (anytime during that day, even if you hold it for 10 minutes you get that day's point) and if you can hold your key base without ever losing control in that day, you will get one extra point. For example if you can hold your base for 3.5 days, you gain 4 points for the 4 days you control, 4 points since you had vision on it, and 3 extra points since you controlled it for 3 consequent days.
The most point guy wins! Everybody, jump aboard.!

Re: Quest Subterfuge: Round 2

PostPosted: Thu Nov 03, 2016 5:49 am
by nojo34
I'm in.

Re: Quest Subterfuge: Round 2

PostPosted: Thu Nov 03, 2016 5:58 am
by niverio
Links sent

Re: Quest Subterfuge: Round 2

PostPosted: Thu Nov 03, 2016 8:29 pm
by nautiusmaximus
I didn't get a link Niv. If there's still room for me I'd love to play.