Turn-Based Subterfuge

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Mon Dec 26, 2016 2:46 am

  • At the start of the game, player get five hires before any attacking begins, in which time no promotions are allowed. After this, the game is played in 'turns' which last between two hires. Every turn, players have three actions. They can use actions to:

    Attack an outpost
    Promote a spec
    Gift a player either drillers or a spec (or both for 2 actions)
    Eliminate a player (3 actions if the time machine shows elimination. If they aren't eliminated you get a refund of 1 action)

    Actions stack over turns, so if you don't use actions you keep them next turn.

    So far registered players are:
    The Super Sheep
    The Puffy Pig

    Thanks, Sheep
    Last edited by bleatingsheep39 on Mon Dec 26, 2016 6:08 am, edited 3 times in total.
    Baa.
    bleatingsheep39
     
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Mon Dec 26, 2016 2:47 am

  • I'll play
    fatpig10
     
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Mon Dec 26, 2016 6:02 am

  • I think this is a good idea, but the rules you've set are off. I don't know how to make them better is the problem. I'd love to play a turn based version, but don't want to have actions based on spec movement
    What is a beautiful life without a beautiful death?
    What is a beautiful mind, how is our beauty defined?
    Is it for you to decide, is it my duty to die?
    No matter how I'm a member, just let me be remembered.
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    mathwhiz9
     
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Mon Dec 26, 2016 6:03 am

  • mathwhiz9 wrote:I think this is a good idea, but the rules you've set are off. I don't know how to make them better is the problem. I'd love to play a turn based version, but don't want to have actions based on spec movement


    So take out the rules about specs?
    Baa.
    bleatingsheep39
     
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Mon Dec 26, 2016 6:07 am

  • bleatingsheep39 wrote:
    mathwhiz9 wrote:I think this is a good idea, but the rules you've set are off. I don't know how to make them better is the problem. I'd love to play a turn based version, but don't want to have actions based on spec movement

    So take out the rules about specs?

    No, because that's what you built the entire rule set on. I think there's a way to make it turn based, but I don't think you quite found that way.
    What is a beautiful life without a beautiful death?
    What is a beautiful mind, how is our beauty defined?
    Is it for you to decide, is it my duty to die?
    No matter how I'm a member, just let me be remembered.
    User avatar
    mathwhiz9
     
    Posts: 3320
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    Location: The Great White North

Mon Dec 26, 2016 6:08 am

  • So my changes still don't make it good.
    Baa.
    bleatingsheep39
     
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Mon Dec 26, 2016 6:08 am

  • bleatingsheep39 wrote:So my changes still don't make it good.

    I don't know why, but yes. Theyre just not right
    What is a beautiful life without a beautiful death?
    What is a beautiful mind, how is our beauty defined?
    Is it for you to decide, is it my duty to die?
    No matter how I'm a member, just let me be remembered.
    User avatar
    mathwhiz9
     
    Posts: 3320
    Joined: Sun Nov 08, 2015 7:22 pm
    Location: The Great White North

Mon Dec 26, 2016 6:13 am

  • mathwhiz9 wrote:
    bleatingsheep39 wrote:So my changes still don't make it good.

    I don't know why, but yes. Theyre just not right


    Oh. Well, so much for this.
    Baa.
    bleatingsheep39
     
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    Joined: Thu Feb 25, 2016 11:11 pm
    Location: In the pasture.



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