Build 244 - Mines for everyone!

SUBTERFUGE news and announcements
Fri Nov 14, 2014 3:52 pm

  • We just released build 244. Games that start with this build, will have some big changes:

    The biggest ones are these two:
    • All players start with a mine
    • Hiring, promoting, and mining are cancelable actions with 10 minute countdown (specialists abilities are NOT active while they're in the cancelable mode).

    The rest are not quite as game-changing:
    • Game start delay is 4 hours instead of 8
    • Destroyed outposts can't have their shields increased
    • Specialist tweaks:
      • Thief steals 15% of enemy drillers instead of 20%
      • Martyr blows up outposts without any shield restrictions.
      • All specialists apply their ability at an outpost when they're on a sub waiting to depart.
      • General doesn't have 2x speed. Destroys 10 drillers if there's at least one specialist present. Specialists die if they lose.
      • Diplomat returns your specialists before they become captives.
      • Navigator doesn't have a speed penalty anymore

    There are several reasons we're giving everybody a mine to start with:
    • It sets a timer on the game. Even if nobody decides to build an extra mine, the game WILL eventually end.
    • It gives targets for people who want to push to expand in neighboring territory.
    • It teaches new players what a mine is from the very beginning.

    Give it a try and let us know what you think of the changes.
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