The biggest ones are these two:
- All players start with a mine
- Hiring, promoting, and mining are cancelable actions with 10 minute countdown (specialists abilities are NOT active while they're in the cancelable mode).
The rest are not quite as game-changing:
- Game start delay is 4 hours instead of 8
- Destroyed outposts can't have their shields increased
- Specialist tweaks:
- Thief steals 15% of enemy drillers instead of 20%
- Martyr blows up outposts without any shield restrictions.
- All specialists apply their ability at an outpost when they're on a sub waiting to depart.
- General doesn't have 2x speed. Destroys 10 drillers if there's at least one specialist present. Specialists die if they lose.
- Diplomat returns your specialists before they become captives.
- Navigator doesn't have a speed penalty anymore
- Thief steals 15% of enemy drillers instead of 20%
There are several reasons we're giving everybody a mine to start with:
- It sets a timer on the game. Even if nobody decides to build an extra mine, the game WILL eventually end.
- It gives targets for people who want to push to expand in neighboring territory.
- It teaches new players what a mine is from the very beginning.
Give it a try and let us know what you think of the changes.