Page 1 of 1

Build 244 - Mines for everyone!

PostPosted: Fri Nov 14, 2014 3:52 pm
by Noel
We just released build 244. Games that start with this build, will have some big changes:

The biggest ones are these two:
  • All players start with a mine
  • Hiring, promoting, and mining are cancelable actions with 10 minute countdown (specialists abilities are NOT active while they're in the cancelable mode).

The rest are not quite as game-changing:
  • Game start delay is 4 hours instead of 8
  • Destroyed outposts can't have their shields increased
  • Specialist tweaks:
    • Thief steals 15% of enemy drillers instead of 20%
    • Martyr blows up outposts without any shield restrictions.
    • All specialists apply their ability at an outpost when they're on a sub waiting to depart.
    • General doesn't have 2x speed. Destroys 10 drillers if there's at least one specialist present. Specialists die if they lose.
    • Diplomat returns your specialists before they become captives.
    • Navigator doesn't have a speed penalty anymore

There are several reasons we're giving everybody a mine to start with:
  • It sets a timer on the game. Even if nobody decides to build an extra mine, the game WILL eventually end.
  • It gives targets for people who want to push to expand in neighboring territory.
  • It teaches new players what a mine is from the very beginning.

Give it a try and let us know what you think of the changes.