Spoiling Anonymity - Online Status

Strategy, feedback, or anything SUBTERFUGE-related
Thu Dec 31, 2015 3:24 pm

  • I'm curious if anyone has managed to discern, as I have, who some of their competitors are by pulling up past/current games and comparing online times.

    If the objective is anonymity, perhaps the online status might need to be thought out a bit for past games or even provide an option to make that anonymous too, for all games?
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    oz0n3
     
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  • As has been stated in other threads, the online notification could be changed to only show if you are currently in that specific game. That would solve this problem.
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    v3xt
     
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  • You can also match players by rating. I think it should only give clearance level. I agree in that you should not know if another player is online. The point of anonymous is mystery.
    kingtwyf1
     
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  • kingtwyf1 wrote:You can also match players by rating. I think it should only give clearance level. I agree in that you should not know if another player is online. The point of anonymous is mystery.

    In every anon game I've been in, I can't see ratings
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  • Oops, your right, my bad! Got one of 2 games mixed up
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  • I think the Online indicator is too critical to the communication process to exclude it for the sake of anonymity. Many of my best conversations occur when I see someone is online at the same time as me, and can have a live chat rather than an asynchronous type thing happen.
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  • kevlargolem wrote:I think the Online indicator is too critical to the communication process to exclude it for the sake of anonymity. Many of my best conversations occur when I see someone is online at the same time as me, and can have a live chat rather than an asynchronous type thing happen.


    I have to admit, it is useful for a number of reasons however, the point of joining an anonymous game is lost when one's anonymity is not assured.
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    Destroying it is inferior to this.
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