Musings on Subterfuge Page 3

Strategy, feedback, or anything SUBTERFUGE-related
Thu Jan 14, 2016 8:18 am

  • This page is continuing from Page 2 (Obviously!)

    7) I'm not sure if it's a bug, or a feature, but I find attacking a sub with a pirate a little annoying. The pirate travels at twice the speed when attacking a sub, however when you're trying to plan your attack you can only reach subs that are the 'standard' speed away. I thought some kind of ghost-sub could appear if you're plotting a route from an outpost with a pirate. EDIT (after further analysis and chatting below): I'm wrong. It does work. It's annoying because this was one of the more complicated images to make. Lesson learned. :D
    Pirate Strike.png
    Pirate strike with ghost-sub
    Pirate Strike.png (226.04 KiB) Viewed 2154 times


    8) The location of the shield value can be obscured by specialist icons. You could just count the ring-lines or zoom in to find the value, but I thought shifting the number to the bottom would solve the problem all together.
    Shield Value Blocked 1.png
    Shifted shield value
    Shield Value Blocked 1.png (76.66 KiB) Viewed 2154 times


    9) It'd be really great if you could turn off notifications for individual games. Once I'm eliminated I'd prefer to not hear all the chat and movements of the other players :)
    Stop Notifications.png
    Stop notifications for individual games
    Stop Notifications.png (132.25 KiB) Viewed 2154 times


    I'm afraid I'm limited to three image uploads, so my musings will continue on a forth page.

    Page One:
    http://forums.subterfuge-game.com/viewtopic.php?f=5&t=1586&p=10999#p10999

    Page Two:
    http://forums.subterfuge-game.com/viewtopic.php?f=5&t=1587&p=11002#p11002

    Page Four:
    http://forums.subterfuge-game.com/viewtopic.php?f=5&t=1589&p=11005#p11005

    MysticBob - If you see me in your periscope... don't bother running, I'm probably getting my ass handed to me :D
    Last edited by mysticbob on Fri Jan 15, 2016 12:36 am, edited 2 times in total.
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    mysticbob
     
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Thu Jan 14, 2016 11:59 am

  • I don't think your pirate thing is correct or I misunderstood what you meant. I like the idea of the ghost sub, but when targeting something from an outpost with a pirate present, it assumes that you'll be using the pirate unless you target an outpost.

    I like your other ideas. I don't think they'd be to hard to implement either.
    "You want to believe that there’s one relationship in life that’s beyond betrayal. A relationship that’s beyond that kind of hurt. And there isn’t."
    -Caleb Carr
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    v3xt
     
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Thu Jan 14, 2016 3:28 pm

  • v3xt wrote:I don't think your pirate thing is correct or I misunderstood what you meant. I like the idea of the ghost sub, but when targeting something from an outpost with a pirate present, it assumes that you'll be using the pirate unless you target an outpost.


    Yeah, it was hard to describe. Let me try again :)
    - Tap and drag on an outpost that has a pirate.
    - Drag it about and you see the duration increment and decrement depending on the distance from the outpost.
    - The duration you see is not based on you using a pirate, because you haven't selected the pirate yet.
    (Everyone knows and is rolling their eyes to these points)
    - While dragging your finger about the subs you might want to target are moving about. BUT they're moving about at the 1 x speed. Does that make sense?

    Here's a scenario:
    Target-sub leaves outpost 1 at 2:00. It is 10 hours from its destination (outpost 2). It will arrive at 12:00. Your pirate outpost is 11 hours from outpost 2 and 12 hours from outpost 1. When using a pirate, you should be able to reach a sub before it reaches outpost 2 (because it has 2 x speed). HOWEVER!!! When you drag your finger the target sub travels from outpost 1 and is safe in output 2 before you can drag your finger to it. You see what I mean? If the game knew you were going to use a pirate, you should be able to intercept the sub BEFORE it gets to outpost 2.
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    mysticbob
     
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Thu Jan 14, 2016 3:56 pm

  • Do you have a different version of the game, because from what I can see when measuring distance to something the game always assumes you are using your fastest specialist present. If you have a pirate at an outpost and drag your finger so it is beside an outpost that is 10 hours away, the time measurer will read 5 hours. If you put your finger on the outpost it will go up to 10. In fact, I've actually experienced the opposite problem you've described. If you have a smuggler at the same outpost as your pirate. or 3 admirals (such a great feeling), you can sometimes target subs that your pirate CAN'T reach. So either your version of the game is broken, or you had a strange experience (opponent had 2 admirals?).
    "You want to believe that there’s one relationship in life that’s beyond betrayal. A relationship that’s beyond that kind of hurt. And there isn’t."
    -Caleb Carr
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    v3xt
     
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Thu Jan 14, 2016 5:10 pm

  • Dragging from an outpost containing a Pirate definitely shows time advancing at 2x speed in order for you to correctly intercept subs. You can test this by scrolling towards an outpost and watching the time-machine jump ahead in time as the speed reverts to 1x when attacking the outpost.

    The only time an issue arises is when you have a smuggler parked in the same outpost as the pirate. That just gets messy because the time machine wants to work at 3x speed.
    Champinoman
     
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Fri Jan 15, 2016 12:41 am

  • v3xt wrote:...from what I can see when measuring distance to something the game always assumes you are using your fastest specialist present. If you have a pirate at an outpost and drag your finger so it is beside an outpost that is 10 hours away, the time measurer will read 5 hours. If you put your finger on the outpost it will go up to 10...


    You're right, I thought I had tested it properly. Maybe I had another specialist at the outpost that was messing with it. I've edited the post.
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Fri Jan 15, 2016 12:44 am

  • Champinoman wrote:Dragging from an outpost containing a Pirate definitely shows time advancing at 2x speed in order for you to correctly intercept subs.


    You're right, I thought I had tested it properly. Maybe I had another specialist at the outpost that was messing with it. I've edited the post.
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