Specialist idea: Scientist

Strategy, feedback, or anything SUBTERFUGE-related
Mon Feb 08, 2016 8:49 pm

  • square wrote:Not the same theme, but called scientist:
    Local: Decreases mining time (per kg Neptunium)by 33%,
    Negative: Decreases 6 drillers every 8 hours, basically anti-factory. If there are less than 6 drillers left, the scientist cannot work
    Basically increases neptunium, good mid-late game

    I think this is much too OP. I don't think anything other than what there is now should affect Np production. The game is based off that, so any change to it will cause significant changes in play. If you have 3 of these you can double your Np production. at the cost of only 54 drillers a day...
    Kings aren't OP

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    tw2000
     
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Wed Feb 10, 2016 8:18 pm

  • mathwhiz9 wrote:
    carter j burke wrote:When I hear "scientist" I think a specialist that reduces times between hires slightly.

    That would completely skew everything. I don't think it would work


    Wasn't a legit suggestion, merely what a scientist sounds like it might do.
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