Game idea: cold war 2.0

Strategy, feedback, or anything SUBTERFUGE-related
Wed Feb 17, 2016 10:17 am

  • Together with some of you, I have played the cold war game for about two weeks now. We all like it, but we don't love it yet. Hereby I would like to introduce: COLD WAR 2.0

    GAME IDEA
    During the cold war both the USSR and the USA/Western europe were flooded by spies and tension rose because of the growing and improving technical warfare.
    Subterfuge is flooded by other kinds of spies 'called' specialists. In cold war 2.0, nobody is allowed to attack anyone until the 10th hire has passed (equals 166 hours in game time). Players are only allowed to take the dormant outposts closest to them (compared to other players) and they are allowed to hire their specialists.
    In order to give the game a special touch the following rule applies: every player is assigned the outpost furthest away of them, to spy on other people. This outpost may NEVER be taken by an enemy, but may also NEVER be used to put the owner's queen on.

    Tell me what you think & let me know if you want to participate!

    Potential player list:
    - TheKorfballer
    thekorfballer
     
    Posts: 147
    Joined: Mon Dec 28, 2015 12:24 am

Wed Feb 17, 2016 12:37 pm

  • I thought about trying to set up the "outpost across the game from you" but never really tried too hard. I would love to do it though. Would you be allowed to attack from said outpost, or is it spying only? And can I put a princess on it to see more of my enemy?
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    User avatar
    mathwhiz9
     
    Posts: 3340
    Joined: Sun Nov 08, 2015 7:22 pm
    Location: The Great White North

Wed Feb 17, 2016 12:43 pm

  • I'll join. This will be my third "korfballer" game
    Simply put, my job here is to keep the forums afloat through any means necessary
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    nojo34
     
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    Joined: Sun Jan 03, 2016 2:22 pm
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