I have been reading the thread ''Gifting a specialist to win a battle?'' (link viewtopic.php?f=5&t=1732) and it got me thinking into a new idea which might lead to some new interesting strategical elements which could help the diversity of the game: De-promoting.
First of all, I would like to tell that this is different than the linked thread, there the player would give the specialist to the other player, and that would work only in admirals, kings, ministers and martyrs. ( I couldn't find any more viable examples for now.) However , in de-promoting, there would be a lot diversity, such as:
1. De-promoting an Admiral into a Navigator to get a Queen's Bounty combo
2. De-promoting a King to be able to hypnotize an eliminated player's specialists
3. De-promoting a War Hero to get a Sentry combined with a Princess/Intel Officer
4. De-promoting an Engineer to be able to defend the factory he is in with the increased production of the Foreman.
5. De-promoting a Minister of Energy to have more production while still retaining the chance to get a small boost with the Tinkerer.
6. De-promoting a Tycoon to be able to escape from a Queen's Bounty combo with the speed boost of the Smuggler.
7. De-promoting a Security Chief to be able to defend against a lot of subs with little drillers in them.
There can be a lot more situations related to these combos. In order to not let get this idea abused and still retain the risks of losing the former specialist, I am thinking of these rules:
1. De-promoting can be done anytime, as long as the specialist is at an outpost.
2. De-promoting doesn't cost a hire option.
3. Each player has 1 (2?) right to de-promote in a mine game, and 3 (4?) in a domination game.
4. Each de-promotion will be announced to all players in the event log.
or
1. De-promoting costs a hire, but can be done infinite times.
What are your thoughts about this?