New idea: De-promoting

Strategy, feedback, or anything SUBTERFUGE-related
Sun Feb 21, 2016 9:02 am

  • I have been reading the thread ''Gifting a specialist to win a battle?'' (link viewtopic.php?f=5&t=1732) and it got me thinking into a new idea which might lead to some new interesting strategical elements which could help the diversity of the game: De-promoting.

    First of all, I would like to tell that this is different than the linked thread, there the player would give the specialist to the other player, and that would work only in admirals, kings, ministers and martyrs. ( I couldn't find any more viable examples for now.) However , in de-promoting, there would be a lot diversity, such as:

    1. De-promoting an Admiral into a Navigator to get a Queen's Bounty combo
    2. De-promoting a King to be able to hypnotize an eliminated player's specialists
    3. De-promoting a War Hero to get a Sentry combined with a Princess/Intel Officer
    4. De-promoting an Engineer to be able to defend the factory he is in with the increased production of the Foreman.
    5. De-promoting a Minister of Energy to have more production while still retaining the chance to get a small boost with the Tinkerer.
    6. De-promoting a Tycoon to be able to escape from a Queen's Bounty combo with the speed boost of the Smuggler.
    7. De-promoting a Security Chief to be able to defend against a lot of subs with little drillers in them.

    There can be a lot more situations related to these combos. In order to not let get this idea abused and still retain the risks of losing the former specialist, I am thinking of these rules:

    1. De-promoting can be done anytime, as long as the specialist is at an outpost.
    2. De-promoting doesn't cost a hire option.
    3. Each player has 1 (2?) right to de-promote in a mine game, and 3 (4?) in a domination game.
    4. Each de-promotion will be announced to all players in the event log.

    or

    1. De-promoting costs a hire, but can be done infinite times.

    What are your thoughts about this?
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    niverio
     
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Sun Feb 21, 2016 9:55 am

  • There was already a thread about this. I really don't think the devs are going to add any more stuff like this into the game.
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    aclonicy
     
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Sun Feb 21, 2016 10:07 am

  • I think the word you were looking for is "demoting".
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    v3xt
     
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Sun Feb 21, 2016 10:13 am

  • "There was already a thread about this"
    Sigh. There are 29 pages on just the general page and I didnt look into all of them to look it up, my bad.
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Sun Feb 21, 2016 11:17 am

  • I prefer not to be able to demote. Promoting and demoting screws with people's timing. Also I feel if someone wants to get a king, admiral, tycoon and etc and give up their navigator, smuggler, and hypnotist should be a hard and permanent decision.
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Sun Feb 21, 2016 11:48 am

  • And can you please link me the thread in which this topic was previously discussed? I couldn't find it in either the General nor the Questions sections.
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Sun Feb 21, 2016 3:25 pm

Sun Feb 21, 2016 6:14 pm

  • I was wondering why this thread seemed so familiar :D
    Promoting is an important strategy that should not be easily reverted by a hire (which may also be unbalanced for various reasons mainly against the user demoting), hence my suggestion of the Prince, linked by r10t--.
    I still stand by having a specialist for demoting, or maybe under a special condition ie only when stationed at same outpost as a Hypnotist to make them believe to be their former selves/occupation/role.
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Mon Feb 22, 2016 4:29 am

  • pandasecret wrote:META: It's okay to bring up old topics as long as you don't necro them or repeat, as long as you add new insight

    I always try to check the older threads if I am gonna post something new to not necro and "pollute" the section, but as being a newcomer to the forums, I most of the time dont know if it was talked about before, and I couldnt know that it would be under a section named "Specialist Idea Prince" section, my bad.
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