Illusionist

Strategy, feedback, or anything SUBTERFUGE-related
Mon Apr 11, 2016 9:45 pm

  • So while I bored I decided to take a stroll through the forgotten announcement board. The very first thread in it was about build 144. Here are the notes:

    v 144 (2014-05-15)

    • No more Illusionists.
    • Taking over a city sets that player's outpost as neutral (and destroys all drillers).
    • Outposts back to having 0 Np by default.
    • Implemented private games
    • Registration for remote notifications disabled until after login and explanation
    • Warning if push notifications aren't set

    I just found it cool that there was a spec called the illusionist.

    If anyone knows what it did please share the info, if not, come up with your own ideas!
    Simply put, my job here is to keep the forums afloat through any means necessary
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    nojo34
     
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Mon Apr 11, 2016 11:36 pm

  • I dont know ! Probabely drain shields or something?
    He was a fine player :D
    RIP rooz!

    (Im alive , just stopped playing !)
    roozbeh
     
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Mon Apr 11, 2016 11:59 pm

  • An illusionist could misrepresent what is at an outpost, or if he is on a sub, what is on that sub. Thats what I could gather from the info on the forums.
    Imagine how stupid the average person is. Then realize that half of the people are even stupider than that.
    -George Carlin
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    niverio
     
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Tue Apr 12, 2016 4:13 am

  • How do we even know he even existed? He was an illusionist after all. ;)
    "I work for the company. But don't let that fool you, I'm really an okay guy."
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    carter j burke
     
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Tue Apr 12, 2016 10:29 am

  • Found this little gem of information tucked back in Subterfuge's archives. The whole short conversation can be viewed here. I'm certain if you searched there would be more instances of one of the developers referencing the illusionist.

    ron wrote:we use to have an "illusionist" that concealed the type of specialists and # of drillers present at his location.

    any time someone got an illusionist it became a bluffing game instead of a strategy / diplomacy game. nobody attacks an illusionist, and people rarely defended against him with anything but drillers. he just didn't fit well into the style of game that subterfuge is.


    Personally, I believe the specialist class never existed and they just said they got rid of this "mythical specialist" to mess with people. The illusionist greatest trick was never existing in the first place.
    Zyxe? Now that is a name I haven't heard in a long time.
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    zyxe
     
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