New specialists !!??

Strategy, feedback, or anything SUBTERFUGE-related

Yes to the MOT or no

Yes
3
33%
No
6
67%
 
Total votes : 9

Sat Apr 23, 2016 4:05 am

  • Have you ever thought of being able to transport more than 3 specialist at a time well I thought about a Minister Of Transportation(MOT), when added to a sub , 2 more empty slots spear making it 5 specialist now that you can carry(or just actually 4 if you calculate the space the MOT is already taking , was thinking you could get this when you promote a helmsman, cause face it soon as you get an admiral those guys become useless but now you can make better use of them
    oddy grey
     
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Sat Apr 23, 2016 5:56 am

  • Okay: First of all, the developers are sadly gone and there will most likely be no more updates.

    Second of all; This seems like a really unbalanced specialist. You could just have 4 thieves running around and stealing 60% (Of 300 that is 180 drillers) of all drillers.
    You'd probably end up gaining drillers and not losing them after battle.
    Don't be Haitian - R10t--

    Lolololololol Juan. Always wrecking shit. - Radioactivity

    That should sum it up.
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    juanma206
     
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Sun Apr 24, 2016 2:21 am

  • I think this idea sounds cool, but maybe not in the way you originally had it.

    Having extra specialists on one sub can cause some serious damage, and I think it is correctly limited.

    But what if, with a Minister of Transportation, you could:
    Teleport Specialists from one outpost you own to another? It wouldn't be instant, of course; it would take a similar amount of time that a sub might take, or half that, something.

    I think that sounds cool. Avoid those villainous pirates out on the open seas. Lol.
    "No man chooses evil because it is evil; he only mistakes it for happiness, the good he seeks."

    -- Mary Wollstonecraft
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    mm1menace
     
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Sun Apr 24, 2016 6:40 pm

  • I think that the developers where wise to cap the specialist cap at 3. It forces you to think and ponder what specialists would be the best on what sub instead of just being able to throw every specialist with all of their fun or evil bonuses. This makes the choices more interesting and overall a much more interesting game.
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    chariot rider
     
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Sun Apr 24, 2016 9:40 pm

  • In alpha testing you could have as many specs as you wanted on a sub lol...
    Kings aren't OP

    "Imagination is more important than knowledge"
    ----Albert Einstein
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    tw2000
     
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Mon Apr 25, 2016 1:25 am

  • tw2000 wrote:In alpha testing you could have as many specs as you wanted on a sub lol...

    That's why they capped them. Imagine 5 thieves running around stealing literally every single driller. (Thieves took 20% in the alpha)
    Don't be Haitian - R10t--

    Lolololololol Juan. Always wrecking shit. - Radioactivity

    That should sum it up.
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    juanma206
     
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Mon Apr 25, 2016 1:40 am

  • juanma206 wrote:
    tw2000 wrote:In alpha testing you could have as many specs as you wanted on a sub lol...

    That's why they capped them. Imagine 5 thieves running around stealing literally every single driller. (Thieves took 20% in the alpha)

    wow really? So 3 thieves could almost win any battle? (0.8^3=0.512, so 51.2%)
    Kings aren't OP

    "Imagination is more important than knowledge"
    ----Albert Einstein
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    tw2000
     
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Mon Apr 25, 2016 1:47 am

  • tw2000 wrote:
    juanma206 wrote:
    tw2000 wrote:In alpha testing you could have as many specs as you wanted on a sub lol...

    That's why they capped them. Imagine 5 thieves running around stealing literally every single driller. (Thieves took 20% in the alpha)

    wow really? So 3 thieves could almost win any battle? (0.8^3=0.512, so 51.2%)

    Yup.
    Don't be Haitian - R10t--

    Lolololololol Juan. Always wrecking shit. - Radioactivity

    That should sum it up.
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    juanma206
     
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