I've considered this very thing for quite a while, typically with martyr subs. Perhaps a sub that splits in the middle, 1 heading back to the Outpost that sent it and the other heading onward toward it's original target. However, with the Navigator already able to change directions, this would introduce a lot of bugs.
Another crazy idea a couple of us discussed is the idea of a Tugboat type sub. This sub can attach to an Outpost and can physically pull the outpost in one direction or another, toward another outpost, perhaps at 0.5x speed. The idea is to move an outpost closer to you and/or further away from someone else. Could be very beneficial for mines or other interesting strategies.
Again, would probably introduce a lot of bugs especially if another sub is en route to that outpost.
But I agree with Braxo, adding more to the problem of predictability is not good for a game like this.