Queen + King + Tinkerer question please

Strategy, feedback, or anything SUBTERFUGE-related

  • So Tinkerer drain shield charge to produce eletricity right? Right now i have both King & Queen in one generater outpost what if i have TINKERER there also?
    1000mile
     
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  • The shield will drain. I think the Question you're Really asking is how much shield it takes to counter-act the tinkerers negative effect. After testing the result is about 90 shield will cancel the tinkerer effect.
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    aclonicy
     
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Wed Jul 20, 2016 8:48 pm

  • To answer 1000mile's question, yes. The shield will drain. The shield a king, queen, or sec chief produces also counts toward the electrical gain of a tinkerer.

    aclonicy wrote:result is about 90 shield

    Shield recharge in 48 hours, tinkerer drains 3 per hour, meaning you'd need at least 3 shield per hour to break even. 3*48=144, or 150 needed. At 150 (outpost with 10 starting shield, then and 8 combined of Queen, Kings, sec chiefs) shield, then you won't lose shield. You'll gain it at a rate of 6 per 48 hours, or one every 8 hours. So you'll gain, but at a slow enough rate it'll be useless anywhere near the front lines. But I'm willing to bet that if you can get up to 150 shield, you're either late game and huge advantage, or late game and turtling. Either way, you won't need the shield for much. Might as well stack 3 tinkerers on it.

    Sorry there aclo. But "math" is in my name ;)
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    mathwhiz9
     
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  • Wow. Math just destroyed you aclo.
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    nojo34
     
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  • nojo34 wrote:Wow. Math just destroyed you aclo.

    Actually..... No.

    The game has an error, or maybe perhaps even an intentional feature that makes the amount needed 90. This is not confirmed, but I do know that reports of a repeating shield number have been found at 90.
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    juanma206
     
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  • I had the constant 62-63 shield with a total of 100 shields at an outpost.
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    niverio
     
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Thu Jul 21, 2016 4:18 am

  • mathwhiz9 wrote:To answer 1000mile's question, yes. The shield will drain. The shield a king, queen, or sec chief produces also counts toward the electrical gain of a tinkerer.

    aclonicy wrote:result is about 90 shield

    Shield recharge in 48 hours, tinkerer drains 3 per hour, meaning you'd need at least 3 shield per hour to break even. 3*48=144, or 150 needed. At 150 (outpost with 10 starting shield, then and 8 combined of Queen, Kings, sec chiefs) shield, then you won't lose shield. You'll gain it at a rate of 6 per 48 hours, or one every 8 hours. So you'll gain, but at a slow enough rate it'll be useless anywhere near the front lines. But I'm willing to bet that if you can get up to 150 shield, you're either late game and huge advantage, or late game and turtling. Either way, you won't need the shield for much. Might as well stack 3 tinkerers on it.

    Sorry there aclo. But "math" is in my name ;)


    Blah blah blah, math stuff and, yes you calculations SHOULD be correct and were at one point accepted. However, after testing it has been found that about 90 shields will do the trick of countering the negative effect. Juanma is right once again that's 2 times Juan has killed you now. Nojo...you suck. Naw, I'm just kidding. You're just wrong!
    My faith has found a resting place,
    Not in device or creed;
    I trust the ever-living One,
    His wounds for me shall plead.
    I need no other argument,
    I need no other plea,
    It is enough that Jesus died,
    And that He died for me.
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    aclonicy
     
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Thu Jul 21, 2016 8:25 am

  • aclonicy wrote:
    mathwhiz9 wrote:To answer 1000mile's question, yes. The shield will drain. The shield a king, queen, or sec chief produces also counts toward the electrical gain of a tinkerer.

    aclonicy wrote:result is about 90 shield

    Shield recharge in 48 hours, tinkerer drains 3 per hour, meaning you'd need at least 3 shield per hour to break even. 3*48=144, or 150 needed. At 150 (outpost with 10 starting shield, then and 8 combined of Queen, Kings, sec chiefs) shield, then you won't lose shield. You'll gain it at a rate of 6 per 48 hours, or one every 8 hours. So you'll gain, but at a slow enough rate it'll be useless anywhere near the front lines. But I'm willing to bet that if you can get up to 150 shield, you're either late game and huge advantage, or late game and turtling. Either way, you won't need the shield for much. Might as well stack 3 tinkerers on it.

    Sorry there aclo. But "math" is in my name ;)


    Blah blah blah, math stuff and, yes you calculations SHOULD be correct and were at one point accepted. However, after testing it has been found that about 90 shields will do the trick of countering the negative effect. Juanma is right once again that's 2 times Juan has killed you now. Nojo...you suck. Naw, I'm just kidding. You're just wrong!

    boomshakalaka baby
    Don't be Haitian - R10t--

    Lolololololol Juan. Always wrecking shit. - Radioactivity

    That should sum it up.
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    juanma206
     
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  • Thank you guys for replying. Clearly this is more of a long term strategy but my current game will be short.
    1000mile
     
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