Specialist Idea: Digger

Strategy, feedback, or anything SUBTERFUGE-related
Mon Jul 18, 2016 9:10 pm

  • Type: Other
    Icon: Shovel/tunnel bore

    Description: After slowly digging a channel from one outpost to another, movement speed is permanently doubled in between, marked by a green line. Local: Moves at 0.5 speed.

    What this means: Similar to the Smuggler and Helmsman, this specialist is in the middle. Whether making a fast route from a factory to the frontlines, or making a secondary route of attack for a factory to channel troops quickly, this non-promotable specialist is a weaker Admiral, but powerful to use if hired in early game.

    Opinions? Feedback?
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    pandasecret
     
    Posts: 648
    Joined: Wed Oct 21, 2015 3:53 am

Mon Jul 25, 2016 10:15 am

  • Digging paths? Cool, but a bit indirect.
    I was sure it was gonna speed up Np production. Like a foreman for mines, that would upgrade into a tycoon for mines.
    biopunk
     
    Posts: 7
    Joined: Mon Jul 25, 2016 10:14 am

Mon Jul 25, 2016 10:57 am

  • biopunk wrote:Digging paths? Cool, but a bit indirect.
    I was sure it was gonna speed up Np production. Like a foreman for mines, that would upgrade into a tycoon for mines.

    I'm fairly certain anything that effects NP Production without a really valid downside would be vastly overpowered. It would mess with the flow of e game.
    Simply put, my job here is to keep the forums afloat through any means necessary
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    nojo34
     
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    Joined: Sun Jan 03, 2016 2:22 pm
    Location: Under da sea



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