[Specialist Balance] Navigator should be able to target subs

Strategy, feedback, or anything SUBTERFUGE-related

  • Owner may can course of a sub carrying a navigator.


    I'd like to propose the idea that the navigator should be able to change course to intercept other subs.

    Why?

    (1) Navigator's able to constantly change course from losing battles weakens the depth of strategy.
    (2) The only counter to combat a Navigator is to have a pirate near by.
    (3) The Navigator+Martyr combo is "OP" with only one viable counter, the Pirate.
    (4) Technically, according to the specialist description, you should be able to change course to intercept a sub anyways.


    But wouldn't that make the Navigator like the Pirate?

    Yes and no.

    Pirate
    Sub carrying Pirate can target another sub. When targeting a sub, travels 2x faster than ordinary subs, then travels at 4x normal speed to nearest friendly outpost.


    Yes, it would mean that the Navigator could 'target' Subs. But no, it would not make it like the Pirate.

    The Pirate is an Ambush unit. Its purpose is to catch other subs off guard with its speed boost, and ideally, steal all their specialists.

    The Navigator is a Military unit. Mainly used to out-maneuver enemy movements. And it wouldn't receive the speed boost that Pirate receives.


    No matter what happens, sooner or later there will have to be some sort of balance update to address the "OPness" of the Navigator.

    And for the record, I hate people who complain about Hacks, cheating, and "[things] being OP." But I have a ton of high-level winning experience in various kinds of strategically demanding games, and if half of the uses I've thought of for the Navigator are possible, it's only a matter of time before they are discovered and needed to be addressed.



    (P.S. - I think their may be a Grammatical error in the description of the Pirate? It should say like "Subs carrying a Pirate...", no?)



    Edit: Allowing Navigators to target Subs in itself would not balance the issue. It's a stopgap if anything. But after submitting, I had the idea of also giving subs carrying Navigators a speed reduction. I think that could Balance them out quite nicely.
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  • I'm not sure what you're specifically referring to as unbalanced? Is it just the Navigator? You're saying Nav + Martyr is OP but you want to buff the Navigator?

    Also, there's always a trade off. The navigator travels slow already; at normal speed. In using a Nav + Martyr combo, the enemy is losing two specialists which is enormous in 7 day game. That's a loss of 20%. There are many specialists that can outrun Nav + Martyr. Pirates don't need to kill it, just stay out of range of its target and let the enemy lose two extremely valuable hires out of a possible 9-10+.
    thestash
     
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  • If anything, the nav could be nerfed haha.
    Anyways, what you're describing happens all the time with the pir/nav combo, which is balanced but strong. If the nav had that ability itself, then it would be an OP specialist.
    Think about it: Suppose someone attacks the outpost your queen is at with a navigator and a superior force. Your only option would be to flee *directly away* from the navigator. Any perpendicular path could easily be sniped. This means early game eliminations for sure.
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    roadkiehl
     
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  • thestash wrote:I'm not sure what you're specifically referring to as unbalanced? Is it just the Navigator? You're saying Nav + Martyr is OP but you want to buff the Navigator?

    Also, there's always a trade off. The navigator travels slow already; at normal speed. In using a Nav + Martyr combo, the enemy is losing two specialists which is enormous in 7 day game. That's a loss of 20%. There are many specialists that can outrun Nav + Martyr. Pirates don't need to kill it, just stay out of range of its target and let the enemy lose two extremely valuable hires out of a possible 9-10+.



    The Navigator. He's incredibly unbalanced. What I'm purposing is:

      (1) To allow the Navigator to target subs
      (2) To introduce a speed reduction for all subs with a Navigator. (For example: All subs carrying a Navigator have a speed factor of .75)

    This does 2 important things:

      (1) Creates another option (note: not a counter) against Navigators.
      (2) The speed reduction will help balance the cat and mouse game of Navigators hunting down queens.
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  • The cat and mouse game of hunting down queens is a good thing though, in my opinion. You don't want it to be too hard to eliminate players.
    Bigredsk10
     
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  • I think what you want is that the navigator can only target other subs and not outposts?

    The navigator is tied for my favorite specialist. It's the one specialist that can alter the future, if you have a navigator sailing through an enemy's territory, they react to it, and you can react to their reaction.

    I don't think it needs to be changed though.

    If you watch the exhibition game, I was successful in using an enemy's two navigator subs against another enemy of mine by making him think he was targeted by them. Nobody knows where their destination is.
    "If we don't know what we are doing, the enemy certainly can't anticipate our future actions." - Colonel Goodhead
    Braxo
     
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  • Braxo wrote:I think what you want is that the navigator can only target other subs and not outposts?


    No. I believe the Navigator should be given the ability to target subs, as well as a speed reduction.
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