roadkiehl wrote:bridger wrote:jc27141 wrote:I feel like people should be playing to win, not playing to make specific people lose. If his friends win, he still ends up in last place. It just seems spiteful and unsportsmanlike.
This is a "Vote Who Wins" game. When someone gifts all their drillers to your enemies, they are voting for everyone but you. That's the main mechanic of the game. Your goal is to convince everyone else to let you win. Failing that, punish the people who didn't work with you.
That's a good way of putting it. As Pmoney said earlier, it encourages people to ally with a losing player despite the inevitability of their defeat. I think it's actually good for the game atmosphere when attacking a weak player isn't a guaranteed way to launch yourself to victory.
I wholeheartedly agree. This is a game of diplomacy. If a player is giving up on a game, and believes they should give everything to a single player, then all other players have failed to give him a reason to do otherwise.
In a recent game I was in, a resigning player gave two of the remaining three players, half of their drillers, and left their specialists at abandoned factories. This was an immense amount of information. Cleary, those two players were loyal to him, but not so strongly to cause them to get everything. The third guy probably never talked to him.
The way a player leaves a game is a better judge of the people he's had interactions with than a judge of the leaving player. By the time they leave, they have zero vested interest in the game.