Scheduled launches turn red?

Strategy, feedback, or anything SUBTERFUGE-related
Sat Nov 07, 2015 7:40 am

  • I understand that scheduled launches can turn red in the time machine, and the clock blink red, because changing game mechanics make that future launch no longer possible. But I've been seeing it happen at other times - when the launch is still perfectly valid. Anybody know what this means? I can't figure it out.
    6payh
     
    Posts: 170
    Joined: Wed Oct 21, 2015 4:25 pm

Sat Nov 07, 2015 9:36 am

  • As your knowledge of the world around changes the predictions of the time machine change - sometimes making future moves non valid.

    A specific example is when you are near your driller cap

    You want to send 20 drillers from factory X as soon as they are built - so you pre-order it. Sometime after the order is set you gain control of another factory and so you therefore hit your driller cap before 20 are made at that original OP - making the order turn red.
    seethestar
     
    Posts: 37
    Joined: Sun Oct 18, 2015 12:06 pm



Return to General




Information
  • Who is online
  • Users browsing this forum: No registered users and 4 guests