killthefuture wrote:roadkiehl wrote:frenchytheasian wrote:Wow I'll have to remember this. I wonder if an intelligence officer also increases Martyrs range
No it doesn't.
I saw someone say it does, so I wanted to correct that: the martyr's range isn't dependent on sonar. It's a set radius.
EDIT: I'm an idiot, and the person was right. A martyr's blast radius *is* dependent on sonar.
This is the last time I skim over specialist descriptions...
But it's dependent on "standard" sonar range. Doesn't that mean the unmodified range that all outposts have before princesses and IOs? I can't actually check this, but I had a martyr in the time machine at one point that I ultimately didn't hire, and I don't remember the range being any bigger that that of the martyrs my non-IO-having ally lobbed at our opponents.
Yeah, Martyr range doesn't change.
A combo I've found useful in my last game: Tinkerer + Security Chief. By the end of the game, I had 2 Tinkerers at an outpost with my Queen and 3 Security Chiefs. Outpost had 100 max shields, so +300 Electricity each, but without the loss in Driller production that a Minister of Energy would bring. Extremely useful on a map that had literally zero neutral Generators.