Specialist idea: POW officer

Strategy, feedback, or anything SUBTERFUGE-related
Thu Nov 12, 2015 7:38 pm

  • I have had this idea. Punching around for awhile but I think I have a good idea that I now feel is forumworthy.

    POW Officer or prison guard

    Can move captured specialists

    While a POW officer is at thier outpost captured specialists produce an Extra 15 power if at a reactor, an extra 2 neptunium if at a mine per cycle, or an additional 3 drillers per production cycle of at a factory.
    Last edited by chariot rider on Fri Nov 13, 2015 5:38 am, edited 1 time in total.
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    chariot rider
     
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Thu Nov 12, 2015 7:41 pm

  • I like the idea of increasing driller production rate because it would encourage you to keep prisoners on the front line, where they could be put to work, but are also more likely to be retaken.
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    v3xt
     
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Fri Nov 13, 2015 2:32 am

  • an extra 5 electricity? I think it should be more like 25.
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    tw2000
     
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Fri Nov 13, 2015 5:38 am

  • Yah I will probably increase the reactors bonus. I feel this is a specialist that could compete against the hypnotist. It is a choice of more specialists or more buffs.
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    chariot rider
     
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Fri Nov 13, 2015 6:06 am

  • I think a nicer name would be Warden. My humble opinion. Sounds like a good idea really, works well when you don't have a Hypnotist.
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