Promotes from: Infiltrator
Combat Priority: 6
Description: Global: When attacking an outpost, 33%(rounded up) of their shield is turned to drillers on your side. Local: When attacking an outpost, 33% (rounded up) of their shield is turned to drillers on your side.
Icon: brain or big chair
Flavor text: Shields may appear to protect you from all sides, but they only trap you inside.
Basically, the %s work like the Engineer. If the Siege Master is present, the global and local abilities combine, so a total of 66% of their shield is turned to friendly drillers.
How it functions: player A attacks player B's outpost. Player A has one sub with Siege Master and 20 drillers. B has 20 shield and 20 drillers.
After specialist stage, player A now has 34 (= 20 + 66% of 20 = 20 + 14) drillers and player B has 20 drillers and 6 (20 - 14) shield.
Player A wins with 8 drillers left.
Having 2 Siege Masters on the same sub would result in 132% conversion.
Using the same scenario as above but with 2 Siege Masters, after Specialist phase player A would have 46 drillers, and player B has 20 drillers and no shield.
Player A wins with 26 drillers!
The creation of this specialist was based on 2 ideas: 1) make the Infiltrator more appealing, and 2) create a counter against those 70 shield Queen+King+Security Chief turtles.
Functions similar to a Thief but with shields.
Siege Master can be countered by disabling your shield before impact, so that the attacker doesn't get the extra drillers.