I've been thinking about new specialists, except not quite. Instead of specialists, they would be devices. Instead of placing them on outposts, they would be placeable anywhere along the path between two outposts. They wouldn't come free on a timer like specialists; you would have to purchase them with Np. They would effectively have 1 hit point, so they could be easily destroyed with a single sub, but two or more subs could capture a device without requiring a Hypnotist.
For example:
- Cloaking Device: When placed between two outposts, restores the "fog of war" within a certain radius (approximately the same size as Sentry).
- Jamming Device: When placed along the path between outposts owned by two different players (and where those outposts are the single, shortest link common between the two players' territories), blocks messaging between those players.
- Mine Field: Basically a Martyr, just on the path between two outposts. Couldn't be captured, so maybe this one would cost more Np than the others.
I think the Jamming Device would be most interesting, because messaging between players is so crucial to diplomacy and coordinating attacks. However, that specific arrangement of outposts between two players occurs infrequently (in my experience), and the two could always communicate through an intermediary (also making negotiations, etc., more interesting, if said intermediary cares to deceive either party), so it wouldn't be overpowered.
Because devices cost Np, they would give an advantage to players who establish mines early, who are often considered easy targets afterward. However, they would be balanced because purchasing a device would set that player's Np count back, and other players without any Np could capture the devices.
Just a thought. If it ever makes it into the game, I want a cut of the AppStore fortune; maybe $0.005 per download.
