carter j burke wrote:I show this because it's a good (if HIGHLY RISKY) way to slip a martyr past enemy lines. So even if you think you've countered a martyr, you haven't until it detonates.
I remember in one of the first games I played: I forgot to cancel an experimental martyr-sub at my enemy's mine. My enemy sent one driller from his mine and we both thought that was the end of the martyr. However, while I was staring at the screen, I thought up 5 ways to counter this:
1. Promote a navigator into an admiral and send a counter-counter sub.
2. Gift the martyr
3. Send a driller so that it catches up to the gifted martyr before it reaches the mine so that it detonates if my enemy accepts the gift.
4. Send a driller so that it arrives at the outpost just after the gifted martyr so that the martyr doesn't have enough time to leave, making it detonate in the process.
5. Send more drillers than he could counter from another outpost so that it arrived with 4.
All of these could have been countered by him somehow, but he missed the counter for 5. (which was to use a pirate from another outpost that he had), so my martyr ended up blowing up his mine! (and I ended up winning

!)