[Feature Request] Leaderboards and Factions

Strategy, feedback, or anything SUBTERFUGE-related

  • tw2000 wrote:There's also another idea. Its to randomly assign people to one of X groups, predetermined by the Devs. You can't changed from your group and so you and the rest of your group (maybe about 1500-2500 players in each) have to try and dominate the leaderboards.

    I've seen this style of faction games before, but I believe the cons outweigh the pros:
    PRO: Since the faction is so large, if a few people leave, there is no big impact while in a small clan, a person leaving can have a bigger effect on their rating.
    PRO: Less hostilities between players of different factions, because they are so large and general
    PRO: No hassle of choosing what clan is best for you
    CON: No sense of "family" - clans were people who chose to come together because of their playstyle, friendliness, or shared characteristics. Being in a larger faction doesn't give you that feel.
    CON: Lack of individuality - chances are, in a big faction people will soon realize that there are a few talkative players dominating the discussion. In a smaller clan, if a player feels uncomfortable with another player, he can just choose to leave or join another clan.
    CON: If you are invited by a friend or another player, you can't join their faction as it's random. Thus, there would be no recruitment, a big thing in games with clans is looking out for potentially good players).
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    pandasecret
     
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  • pandasecret wrote:
    tw2000 wrote:There's also another idea. Its to randomly assign people to one of X groups, predetermined by the Devs. You can't changed from your group and so you and the rest of your group (maybe about 1500-2500 players in each) have to try and dominate the leaderboards.

    I've seen this style of faction games before, but I believe the cons outweigh the pros:
    PRO: Since the faction is so large, if a few people leave, there is no big impact while in a small clan, a person leaving can have a bigger effect on their rating.
    PRO: Less hostilities between players of different factions, because they are so large and general
    PRO: No hassle of choosing what clan is best for you
    CON: No sense of "family" - clans were people who chose to come together because of their playstyle, friendliness, or shared characteristics. Being in a larger faction doesn't give you that feel.
    CON: Lack of individuality - chances are, in a big faction people will soon realize that there are a few talkative players dominating the discussion. In a smaller clan, if a player feels uncomfortable with another player, he can just choose to leave or join another clan.
    CON: If you are invited by a friend or another player, you can't join their faction as it's random. Thus, there would be no recruitment, a big thing in games with clans is looking out for potentially good players).


    Yeah, I'm not a fan of this idea...it would ruin it.
    Although maybe if, every once in a while, there were like World Wars...
    So every faction is assigned to one of the two sides and duke it out within their games, during this time, you can only war with factions of the other side, and the side with the most medals attained within the time period wins
    blanc
     
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  • blanc wrote:
    pandasecret wrote:
    tw2000 wrote:There's also another idea. Its to randomly assign people to one of X groups, predetermined by the Devs. You can't changed from your group and so you and the rest of your group (maybe about 1500-2500 players in each) have to try and dominate the leaderboards.

    I've seen this style of faction games before, but I believe the cons outweigh the pros:
    PRO: Since the faction is so large, if a few people leave, there is no big impact while in a small clan, a person leaving can have a bigger effect on their rating.
    PRO: Less hostilities between players of different factions, because they are so large and general
    PRO: No hassle of choosing what clan is best for you
    CON: No sense of "family" - clans were people who chose to come together because of their playstyle, friendliness, or shared characteristics. Being in a larger faction doesn't give you that feel.
    CON: Lack of individuality - chances are, in a big faction people will soon realize that there are a few talkative players dominating the discussion. In a smaller clan, if a player feels uncomfortable with another player, he can just choose to leave or join another clan.
    CON: If you are invited by a friend or another player, you can't join their faction as it's random. Thus, there would be no recruitment, a big thing in games with clans is looking out for potentially good players).

    hahahaha what I was thinking was perhaps that there would be clans, which would mean that everyone is in a clan, and also factions, which are just the same idea as previously mentioned, they can span across multiple clans because they have nothing much to do with each other

    Yeah, I'm not a fan of this idea...it would ruin it.
    Although maybe if, every once in a while, there were like World Wars...
    So every faction is assigned to one of the two sides and duke it out within their games, during this time, you can only war with factions of the other side, and the side with the most medals attained within the time period wins
    Kings aren't OP

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    tw2000
     
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  • tw2000 wrote:hahahaha what I was thinking was perhaps that there would be clans, which would mean that everyone is in a clan, and also factions, which are just the same idea as previously mentioned, they can span across multiple clans because they have nothing much to do with each other


    This is cool, so like bigger Factions splitting players into 2 or 3 large groups, then players make clans with members of their Faction?
    blanc
     
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  • blanc wrote:
    tw2000 wrote:hahahaha what I was thinking was perhaps that there would be clans, which would mean that everyone is in a clan, and also factions, which are just the same idea as previously mentioned, they can span across multiple clans because they have nothing much to do with each other


    This is cool, so like bigger Factions splitting players into 2 or 3 large groups, then players make clans with members of their Faction?

    oh what I meant was that there would be clans which could span across multiple factions
    Kings aren't OP

    "Imagination is more important than knowledge"
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    tw2000
     
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  • tw2000 wrote:
    blanc wrote:
    tw2000 wrote:hahahaha what I was thinking was perhaps that there would be clans, which would mean that everyone is in a clan, and also factions, which are just the same idea as previously mentioned, they can span across multiple clans because they have nothing much to do with each other


    This is cool, so like bigger Factions splitting players into 2 or 3 large groups, then players make clans with members of their Faction?

    oh what I meant was that there would be clans which could span across multiple factions


    Ok I think I see what you mean, so there could be a 'Blue' Faction and then there could be Blue Sword, Blue Shield etc as clans within that faction or am I misunderstanding?
    blanc
     
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  • blanc wrote:
    tw2000 wrote:
    blanc wrote:
    This is cool, so like bigger Factions splitting players into 2 or 3 large groups, then players make clans with members of their Faction?

    oh what I meant was that there would be clans which could span across multiple factions


    Ok I think I see what you mean, so there could be a 'Blue' Faction and then there could be Blue Sword, Blue Shield etc as clans within that faction or am I misunderstanding?

    um I meant as in, you would have a faction that you can't choose, and then you could just make your own/join other people's clans, which would just be like groups. So basically its a combination of both ideas. Clans do not, in any way, affect factions or vice versa.
    Kings aren't OP

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  • stefan wrote:Great suggestion blanc, this will both prevent multi game deals for people who are friends (if they're in the same guild they can't play together against strangers) and allow multi game deals (in the controlled environment of in-guild battles and the between-guild battles tw2000 mentioned).

    People who play the game a lot and know some other players from the forums, can prevent moral dilemmas / loyalty problems this way.

    Guilds will also cover the feature request of a chatbox outside specific games.

    The combining of stats by adding medals of the member players is also spot on.

    As for naming, Guilds is a commonly used name so I'd be fine with it, maybe it could be combined with choosing a Specialist as your guild avatar/totem to link it to a specific craft. I like Clan better than Workforce, in this game I wanna be a bit more than a Workforce. Makes me feel like I'm being suppressed by some higher far-away power. The name 'Factions' could work as well


    Faction v. Faction would be the cats pajamas.
    Our faction champions play against another factions champions.
    stumbles
     
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  • Factions could definitely be a lot of fun. Count me in!
    obsidianrzr
     
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  • obsidianrzr wrote:Factions could definitely be a lot of fun. Count me in!


    Sadly, I doubt the devs will make this anytime soon, with the whole financial issue and all..
    blanc
     
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