The devs have posted how the launch went, regarding downloads, player retention, and monetization.
They also mentioned some of their plans going into the future, to expand the game and try to earn the invested time and money back.
Obviously they're the ones making the business decisions, but maybe it's nice to have one central place for feedback on their ideas. I've posted a summary of them below, but please read the full post at
http://blog.subterfuge-game.com/post/13 ... the-future
Expansion 1- Stat graphs + projecting expected values.
Expansion 2 - Social matrix with alliance stats.
Expansion 3 - Game creation options (generator/factory balance, fog of war, game speed/pausing).
Expansion 4 - Game modes (tournaments, king of the hill, teams).
Monetization 1 - Ad supported free play, for example temporary unlimited time machine use after watching an ad.
Monetization 2 - Patron badge giving to players who donate extra.
Monetization 3 - Paid tournaments.
Monetization 4 - Selling alternate art.
Monetization 5 - Giftable medals to reward to other players for their outstanding gameplay.
Let's begin this discussion by focussing only on feedback for these ideas. If we include the requests posted elsewhere this will get hard to read.
This post will be sticky through the weekend.