pookiebear wrote:Yeah its a bit hard with the random hires. I think that maybe the 3 hires should at least have different categories, like offensive, defensive, utility and then you get one from each category for every hire turn. That way you wouldn't get an intelligence office, assassin, and princess. Getting those 3 choices is really depressing during the early stages of the game, especially if you are already edgy with the enemy, they may use those 18 hours to really hurt you or get ahead of you and you may not be able to catch up.
I agree that you can use diplomacy, but the longer this game is out the more people learn what to do and that taking advantage of someone weaker early on is a better choice than being diplomatic.
That meme about you pookiebear, is to say, "that is exactly how it works." There are three specialist categories offense, defense and other. There is a list of what is what in the wiki. One specialist will be chosen from each category for each hire. So assassin, Intel officer, princess is impossible, but something like assassin, saboteur, princess, can happen and can be really frustrating.