ESG 04 Idea Listing

Strategy, feedback, or anything SUBTERFUGE-related
Fri Jan 29, 2016 4:41 pm

  • Sorry for the pause - my life was kind of busy after ESG 03, but now we are back on track starting with ESG 04!
    As last time, I'll carry over 2nd and 3rd place from last game and open new ideas (or you can revote for old ones - give credit to OP though)!
    As with last time, simply quote the title of the idea you like to see! (total of six will be voted on during voting stage)
    Idea listing closes in 84 hours (3.5 days)!

    Here's the past two:
    Magic Number (All subs must have exactly a certain number of drillers that each player must publicly announce on the first day. No more, no less. You may change your 'sub number' in the public chat every day and only once a day, but this must be publicly announced. No subs can be launched with the new number until you have announced it) - by blanc
    Lockdown (No dormant outposts may be taken) -by tw2000
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    pandasecret
     
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Fri Jan 29, 2016 9:00 pm

  • The shortest paths - For any 2 outposts A and B, you may only launch a sub from one to the other IF the outpost nearest to A is B, OR the outpost nearest to B is A. For this reason pirates ands navs will probably be useful.

    Oh and also because of the way I set up the rules it is guaranteed that there is at least one way to get to every outpost, and also that there is at least 1 outpost which can be only travelled to from 1 other outpost (that's only the worst case scenario, which I think is pretty impossible on map generation. Typically there would be many outposts like that).
    Last edited by tw2000 on Sat Jan 30, 2016 1:24 am, edited 1 time in total.
    Kings aren't OP

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    tw2000
     
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Fri Jan 29, 2016 9:41 pm

  • Hot Potato: all specialists must be mobile. They may not sit at an outpost for more than 2 hours at a time. The only exception in the queen. Get moving people!!

    The time can be adjusted based on what people think is fair
    kingtwyf1
     
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Fri Jan 29, 2016 10:44 pm

  • Repost (OP - tw2000)
    Blind Game:
    Can only send subs to outposts outside of your sonar range (including dormants). [host option: could say sending subs to reinforce your own outposts is against rules as they would be in your sonar]

    Edit: creds
    Last edited by r10t-- on Sat Jan 30, 2016 7:19 am, edited 1 time in total.
    R10t--
    Software Engineering student by day, avid gamer by night.
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Sat Jan 30, 2016 12:06 am

  • Specialist Class

    Either you can only hire offensive, defensive, or other specialists throughout the game, Applies to all players
    kingtwyf1
     
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Sat Jan 30, 2016 12:09 am

  • Blast off: all subs for every player must be launched during the same hout Up to 1 hour after a hire are you allowed to launch. No subs may be launched at any other time
    kingtwyf1
     
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Sat Jan 30, 2016 1:21 am

  • r10t-- wrote:Repost: (I forget who made this one but it wasn't me!)
    Can only send subs to outposts outside of your sonar range (including dormants). [host option: could say sending subs to reinforce your own outposts is against rules as they would be in your sonar]

    It think it might've been me :P
    Kings aren't OP

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    tw2000
     
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Sat Jan 30, 2016 8:55 am

  • kingtwyf1 wrote:Specialist Class

    Either you can only hire offensive, defensive, or other specialists throughout the game, Applies to all players


    Do you mean everyone has to hire the same class? I think it would be interesting if every person chose a class, and then could only hire that class from then on.
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    v3xt
     
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Sat Jan 30, 2016 12:01 pm

  • @ v3xt

    Yep, that is what I meant
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Sat Jan 30, 2016 1:53 pm

  • Checkmate

    You are randomly assigned a player. Every player is assigned to someone. You can only attack that player. If that player dies you may attack other players normally.
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    chariot rider
     
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