Hello, everyone. I’m not particularly active on the forums as you can see, so I was really shocked the other day when I stopped by and realized that there was a pretty large movement to significantly weaken the power of a lot of specialists. Now, I know a lot of you agree with the decisions being made about these specialists, but please, before you decide on something that could effectively change a core concept of the game, listen to the other side as I see it.
I downloaded Subterfuge back in early October, and from day one, I was both intimidated and in love with the specialists. I felt that they were so incredibly well crafted and so incredibly powerful. I saw just how greatly balanced they were and how no specialist was more powerful than the other or more useful in their base form, and the only thing that could change that was the circumstances of the game, and I thought that was amazing. I marveled at their complexity and at how much work must have been required by the developers to come up with such a perfect system like this.
After my first few games though, (all of which were causal, since I felt the need to become more experienced before trying rated games), I started to see that the specialists weren’t that useful in the quicker, easier, causal games. Sure, there was a specialist or two that could help take an enemy out quickly in a war, but overall, the games were too short and too easy for specialists to really have any significant purpose, and so long as you had superior numbers or tactics, it didn’t really matter what specialists you had.
Eventually, I joined a rated domination game, where I faced much stronger, much more experienced players. The game lasted for two weeks—the longest game I’d ever played in—and during those two weeks, specialists really came into play. For the first time, drillers and tactics weren’t enough to keep up with the enemy, and I had to very strategically pick what specialists to hire and in what order and combination. They truly mattered to the game, and combatting your enemy also meant combatting their specialists, not just their numbers.
Which is why I very firmly believe that specialists should be kept the way they are. Yes, stacking certain specialists can make the game a great deal harder, but that’s exactly what this game is about. It’s what makes it so great. Coming up with ways to counter your opponent’s hires and hiring strategically yourself is a core concept of the game. People here talk about specialists as though they’re simply wild cards that can give you an advantage with drillers when in reality they serve the same purpose drillers do, and share their importance. Knowing who to hire, when to hire them and where to place and use them afterwards is part of the strategy of the game and comes into play just as much as knowing where to send and stockpile drillers. Yes, multiple Kings can be hard to beat. Yes, having an enemy who can see the whole map is frustrating. Yes, having an enemy who is twice as fast as you are is upsetting. But that’s the whole point of the game. Specialists are there to make the game more exciting and difficult for the players, and part of the strategy of the game is coming up with ways adapt and to defeat these seemingly impossible to defeat specialists with your own team or hires and drillers.
The specialists are perfectly balanced the way they are. They’re meant to be hard to defeat and they’re meant to be strategic choices to counter your enemy’s choices. They aren’t supposed to be people you just hire and sometimes have to deal with.
EDIT:
As an example, I'm going to point out the most controversial specialist in the game: the King. He is powerful and dangerous, but no more so than other specialists. A common argument I see is that Kings are powerful and stacked Kings are all but unstoppable. This is false. Let's build a scenario:
I am your enemy. I have three Kings, after a week of difficult battle and random hires with promotions of those randomly awarded hypnotists. I am at war with you, and because of my three Kings, a common argument would be that I am overpowered and that the battle is tipped unfairly towards me. However, you have also been in this game for a week. You have also hired a week's worth of specialists. You should have, seeing my rise to power through Kings and using the ability to see what my next hire opportunities are, predicted that I would hire more Kings after the second if not first one. From then on, you should have used your own upcoming hires to strategically hire specialists to counter my own, allowing for a fair game. If you did not hire your specialists to defend against and counter mine, then you have not thought strategically enough and have missed the point of the game. Your issue is not that I am overpowered, but instead that you didn't think critically enough. That is your fault, not the game's.
To this argument, you might say, "But Escher, hires are random. What if I haven't gotten any useful hires all week?"
To which I would tell you (if I ignored for a couple minutes the idea that over seven days, you haven't gotten a single useful hire), then that is what your allies are for. Another core concept of the game, diplomacy and alliances are incredibly important to the game. If you feel a player is too powerful, then work with other players to take him or her down, as that is a major part of the game. It is your job to think and speak diplomatically with others, communicate, and build alliances. If you do not and you lose, then it is not the game's fault for been too hard, it is yours for not being diplomatic.
So, to wrap things up, the only points in time when a King-bearing player would be too powerful, would be when:
A. Your strategy was poor
B. Your diplomacy was poor
If this is the case for a game or two, that's fine. We all have our bad days. You win some, you lose some. That's the game. But if you continuously find yourself in this spot, then you have missed the point of the game all together, and it is not Subterfuge's fault for being too hard, it's simply you not being a right fit for the game. Strategy and diplomacy are literally the central pillars upon which this game was built. If you are not good at either, then I suggest you practice until you are or find another game.
Either way, at the end of the day, the specialists are not overpowered in any way. They are perfectly balanced, and you have to think strategically, diplomatically or both to defeat the stronger ones, which is the whole point of the game. They do not have to be nerfed for the game to be better.