Specialist idea: Knight

Strategy, feedback, or anything SUBTERFUGE-related
Wed Nov 11, 2015 3:25 pm

  • I have revised the knight a bit

    Knight

    When defending an attack he destroyes X drillers were X is your maximum shield charge times 125% minus your current shield charge. Any sub carrying a knight gets -25% speed
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    chariot rider
     
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Wed Nov 11, 2015 3:35 pm

  • chariot rider wrote:I have revised the knight a bit

    Knight

    When defending an attack he destroyes X drillers were X is your maximum shield charge times 125% minus your current shield charge. Any sub carrying a knight gets -25% speed


    Kinda confusing now. I think I get it, but that's not good anyways. It should be immediately clear what the specialist does at a glance.
    "Can I make a suggestion that doesn't involve violence, or is this the wrong crowd for that?" -Hoban 'Wash' Washburn, Serenity
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    roadkiehl
     
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Thu Nov 12, 2015 5:14 pm

  • Here is a reworded version. It is exactly the same as before just reworded

    Knight

    Destroys X drillers when defending an outpost. X is equal to your maximum shield charge plus one fourth of you maximum shield charge minus your current shield charge.

    Subs carrying Knights get minus .25 to its speed.
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    chariot rider
     
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Fri Nov 13, 2015 9:22 pm

  • What about just saying:
    "Destroys drillers equal to 1.25x the amount of missing shields at an outpost to attacking subs. Moves 25% slower than normal subs."

    This is NOT the same mathematic value but assuming you would drop the shields before an attack hits to maximize the damage done by the night, it is essentially the same idea.

    My value: 1.25(max-current)
    Your value: 1.25max - current

    Assuming shields dropped, current=0 and its the same amount of drillers in each formula but it's not the same if the current shields are something other than 0. In my concept if you have full shields, your knight does 0 damage. In yours it does (.25 max)
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    Software Engineering student by day, avid gamer by night.
    r10t--
     
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Sat Nov 14, 2015 3:35 am

  • and this knight who has effect local : 2.0 shield damage can be upgrade to "guardian" who has global efect : all your out post will have 1.5x damage shield. local : 2.0x damage shield so it has 3.0x damage shield. and has minus energy shield per hour if it too OP specialist to balance it.
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    crisismana
     
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Sat Nov 14, 2015 7:19 am

  • or maybe it can be third upgrade of security. it will be global : raise 1.5x shield and it charge and local : 2x shield. so at guardian post has 3x shield but it will attract ship at his sonar range forcely if it standby at near base if it pass 60 mins mark. like a dark hole.
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    crisismana
     
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Thu Nov 19, 2015 6:52 pm

  • This would be so good!
    Right now, the Tinkerer is virtually useless, except as a stepping stone to the Minister of Energy.
    The Tinkerer is normally ignored, as its cons outweigh its pros. When people hire him, it's temporary.

    The Knight would add an new dynamic/combo, the Knight-Tinkerer, Tink keeps shields low, maximizing the ability.
    This could open up a whole new era of specialists that drain shields, as the Knight would make them useful.
    blanc
     
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Thu Nov 19, 2015 8:57 pm

  • blanc wrote:This would be so good!
    Right now, the Tinkerer is virtually useless, except as a stepping stone to the Minister of Energy.
    The Tinkerer is normally ignored, as its cons outweigh its pros. When people hire him, it's temporary.

    The Knight would add an new dynamic/combo, the Knight-Tinkerer, Tink keeps shields low, maximizing the ability.
    This could open up a whole new era of specialists that drain shields, as the Knight would make them useful.



    False, there are situations where tinkerer is really good.
    connor3491
     
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Sat Nov 21, 2015 6:46 am

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