Well like I was saying about the Duke in the first post. A noble that essentially does a similar role as a king but to a local extent, so as to create some counter play, You'd play him similar to a war hero.- I feel a prince might be a waste of a hire if its just to have insurance on a king (from my experience kings are not often on the frontlines, but hidden)
Without looking I believe the idea was
Duke(?)
Promotes from Hypnotist after a king is promoted
Type: Other
Combat Priotity: 10
Symbol: Shield with a Diagonal Stripe (many dukes seem to have a sash)
Local: +20 to local Shield charge (cancels out the kings -20 charge)
Local: for every 3 (or 2 maybe? 2.5?) owned locally after the specialist phase destroy 1 enemy driller.
Global: The closest duke becomes a new king if you are to lose your current king.
Again this is to nerf the global effect of the king without making an promoted hypnotist a complete waste of time.
Thoughts?