Looking starting ally strategies.

Strategy, feedback, or anything SUBTERFUGE-related
Sun Nov 22, 2015 10:08 pm

  • tw2000, it would be all fun for one player and boring for the other.
    And having one super-strong ally and a weak one has other issues -- the weak becomes a liability, and the bigger player draws too much attention. "hey everyone lets attack xyz"


    Personally, I think two/three players in an alliance playing good-cop/bad-cop against an enemy is more effective. And more fun. :)
    Last edited by carter j burke on Sun Nov 22, 2015 10:10 pm, edited 1 time in total.
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Sun Nov 22, 2015 10:09 pm

  • roadkiehl wrote:
    tw2000 wrote:There is a strategy that I have yet to see anyone use. I believe its extremely effective.
    Firstly you need a very trustworthy alliance. One of them, A, will be the main force, while the other, B, will be carried by A.
    At the very start of the game you get A to send drillers to all but 1 of B's outposts while B sends all of his drillers to the nearest dormant ones. A's drillers will arrive at B's outposts and B will let A take over them. Once B's dormant outposts have been secured, B lets A take those as well, while B retreats back to a single outpost.
    The idea is that A practically gets twice the number of specialist hires (because B gifts specialists to A as well). Global abilities will be twice as effective. While A is completely dominating the game, he starts to let B take back a few outposts and mines. The attack of others must be carefully planned and B's revival must be precisely timed, but it should happen in such a way that A and B get 1st and 2nd.

    It would be even more powerful if this happened with a triple alliance. (3x specialists, 3x global ability effectiveness)

    Of course, as I said, this would require an enormous amount of trust from player B, but if all goes to plan, it is well worth the sacrifice B made at the start.


    1. I would be *shocked* if this ever actually happened
    2. You'd definitely be accused of multiboxing, or at least having a multi-game deal, both of which are against the code of conduct. While I don't think you are actually suggesting that, I know, as a passive observer, that I would be forced to conclude just that from your actions.

    Yes, being accused of multiboxing would definitely be a problem
    In fact, this is so close to what actually happens in multi boxing that it sorta blurs the boundary of what should actually be classified as multiboxing.
    But of course the Devs could confirm otherwise because both players would probably have played different number of games and/or this may be their first game with each other and/or by looking at their chat for evidence that the players thought of this idea after the game started.
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Sun Nov 22, 2015 10:12 pm

  • carter j burke wrote:tw2000, it would be all fun for one player and boring for the other.

    Personally, I think two players in an alliance playing good-cop/bad-cop against an enemy is more effective. And more fun. :)


    But you can do that if you get things get really intense, as in, the final round of a tournament or something. If I was content with coming second or I knew I woudn't stand a chance otherwise then I would definitely be bored for those few days rather than miss out on my oppurtunity to come 2nd or 1st even. And I still do believe that 2x specialist hires and 2x global abilities are much more effective. This is why they disallow multi boxing, because a player can easily trust themselves and use both player A and B in this case.
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