roadkiehl wrote:tw2000 wrote:There is a strategy that I have yet to see anyone use. I believe its extremely effective.
Firstly you need a very trustworthy alliance. One of them, A, will be the main force, while the other, B, will be carried by A.
At the very start of the game you get A to send drillers to all but 1 of B's outposts while B sends all of his drillers to the nearest dormant ones. A's drillers will arrive at B's outposts and B will let A take over them. Once B's dormant outposts have been secured, B lets A take those as well, while B retreats back to a single outpost.
The idea is that A practically gets twice the number of specialist hires (because B gifts specialists to A as well). Global abilities will be twice as effective. While A is completely dominating the game, he starts to let B take back a few outposts and mines. The attack of others must be carefully planned and B's revival must be precisely timed, but it should happen in such a way that A and B get 1st and 2nd.
It would be even more powerful if this happened with a triple alliance. (3x specialists, 3x global ability effectiveness)
Of course, as I said, this would require an enormous amount of trust from player B, but if all goes to plan, it is well worth the sacrifice B made at the start.
1. I would be *shocked* if this ever actually happened
2. You'd definitely be accused of multiboxing, or at least having a multi-game deal, both of which are against the code of conduct. While I don't think you are actually suggesting that, I know, as a passive observer, that I would be forced to conclude just that from your actions.
Yes, being accused of multiboxing would definitely be a problem
In fact, this is so close to what actually happens in multi boxing that it sorta blurs the boundary of what should actually be classified as multiboxing.
But of course the Devs could confirm otherwise because both players would probably have played different number of games and/or this may be their first game with each other and/or by looking at their chat for evidence that the players thought of this idea after the game started.