kevlargolem wrote:Stacking generals has a counter: assassins.
Admiral however, I agree with. Admiral itself is OP (which I've discussed in other threads). Multiple Admirals, is ridiculous OP.
Tycoon is arguably OP, but stacks very poorly due to drill cap. Admiral is OP, but there is no cap for speed. There is also no counter for it.
While 2 engineers is very very strong, I've read (but am not sure) that multiples never allows you to go higher than 100% repair. Aka you can never gain drills with Engineers alone. There are also counters to engineers, like assassins, and backing up until you will win the fight and void them.
Assassins usually aren't a problem for generals, you could just send drillers that is enough to take over the outpost with the assassin, and when he realises he will move the assassin, and then you send your general over, which will overtake the other sub because of its speed. Also you can always just send a revered elder over and nothing would happen.
Tycoons are OP. Especially if you have 4 of them. The point is to constantly send your drillers at someone you want to attack so that your max driller cap is not reached. Basically you get more generators along the way and your extra driller production just makes you OP.
I don't really see the point with admirals. I don't see how they are any better than other promoted specialists. They don't even work when you sub has a specialist on it. E.g. If I had 3 generals and my enemy had 3 admirals, putting some specialists and drillers at the border protects you well enough. Or if I had 3 kings, they'd need to have 2x more drillers than me, or if I had 3 engineers, that would be an automatic 75-100% repair on any unsuccessful attack, and no drillers lost on a successful re-take of my outposts.