[Game Balance] Stacking Global effects is it a problem?

Strategy, feedback, or anything SUBTERFUGE-related

  • How many times have people actually had 3 admirals? I had 2 once and it was awesome. But 3 of most of the global specialists is gonna be awesome.

    3 generals
    3 tycoons
    3 kings
    3 security chiefs

    I would put any of those on par or better than three admirals.

    Even 3 intelligence officers would be pretty great. 3 ministers of energy would be pointless though.
    Bigredsk10
     
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  • Bigredsk10 wrote:How many times have people actually had 3 admirals? I had 2 once and it was awesome. But 3 of most of the global specialists is gonna be awesome.

    3 generals
    3 tycoons
    3 kings
    3 security chiefs

    I would put any of those on par or better than three admirals.

    Even 3 intelligence officers would be pretty great. 3 ministers of energy would be pointless though.


    So maybe the problem is more that stacking multiple of the same specialist is stronger than diversification? In any strategy game, shouldn't the "tall" (stacking) and "wide" (diversifying) strategies have an equal chance of winning? I find that more often than not, the "stack of doom" beats out the player with diverse specialist.
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    roadkiehl
     
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  • I guess my point is that 1 King, 1 Admiral, and 1 Engineer should be functionally greater than 3 of any one of those.

    I'm not saying "Nerf admirals!" I'm saying given the choice the stack of admirals seems to effectively remove the need for having any of the following:
    Helmsman
    Smuggler
    Tinker
    Minister of Energy

    Your production never stops because you're able to engage 6 or less hours after you left the factory. Even through the use of speed specialists the opposition is completely unable to outmaneuver your nonspecialized subs. Seems like a problem to me.

    I love the game, and I don't have a problem with getting outplayed. I'm stating my observations about what I saw facing 3 admirals.
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  • Well actually I've always specialized in one area in this game, and so far I've gotten up to almost 5 generals (actually 4 + 1 lieutenant) and 4 tycoons.
    However, I have realised that having allies how specialize in something different to you is far more effective than having your ally specialising in the same thing as you. e.g. if one of you speciliase in driller cap and the other specilises in production, you just gift your drillers to your ally. Or one in production and the other on kings, then you just gift them to your ally so that he can attack others better.
    Kings aren't OP

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    tw2000
     
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  • Stacking generals has a counter: assassins.

    Admiral however, I agree with. Admiral itself is OP (which I've discussed in other threads). Multiple Admirals, is ridiculous OP.

    Tycoon is arguably OP, but stacks very poorly due to drill cap. Admiral is OP, but there is no cap for speed. There is also no counter for it.

    While 2 engineers is very very strong, I've read (but am not sure) that multiples never allows you to go higher than 100% repair. Aka you can never gain drills with Engineers alone. There are also counters to engineers, like assassins, and backing up until you will win the fight and void them.
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    kevlargolem
     
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  • (sorry for double post)
    I'd rather see Admiral nerfed, than to see diminishing returns for stacks. I like the rules and mechanics as simple as possible, and I think diminishing returns gets convoluted, and the area of specialists is already very complex and confusing without that in addition.

    One other solution (other than diminishing returns, or direct Admiral nerf): nerf only the stacking of Admiral. So his base stats would remain what they are, but a second one would only get 2x local, and no additional global effect. Move speed bonuses already never stack- except for admiral. Why should arguably the best single specialist in the game get an exception to the rules to make him even more powerful?
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    kevlargolem
     
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  • kevlargolem wrote:Stacking generals has a counter: assassins.

    Admiral however, I agree with. Admiral itself is OP (which I've discussed in other threads). Multiple Admirals, is ridiculous OP.

    Tycoon is arguably OP, but stacks very poorly due to drill cap. Admiral is OP, but there is no cap for speed. There is also no counter for it.

    While 2 engineers is very very strong, I've read (but am not sure) that multiples never allows you to go higher than 100% repair. Aka you can never gain drills with Engineers alone. There are also counters to engineers, like assassins, and backing up until you will win the fight and void them.

    Assassins usually aren't a problem for generals, you could just send drillers that is enough to take over the outpost with the assassin, and when he realises he will move the assassin, and then you send your general over, which will overtake the other sub because of its speed. Also you can always just send a revered elder over and nothing would happen.

    Tycoons are OP. Especially if you have 4 of them. The point is to constantly send your drillers at someone you want to attack so that your max driller cap is not reached. Basically you get more generators along the way and your extra driller production just makes you OP.

    I don't really see the point with admirals. I don't see how they are any better than other promoted specialists. They don't even work when you sub has a specialist on it. E.g. If I had 3 generals and my enemy had 3 admirals, putting some specialists and drillers at the border protects you well enough. Or if I had 3 kings, they'd need to have 2x more drillers than me, or if I had 3 engineers, that would be an automatic 75-100% repair on any unsuccessful attack, and no drillers lost on a successful re-take of my outposts.
    Kings aren't OP

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    tw2000
     
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  • I 100% agree there is a stacking issue. Some specialists stack. Some don't. Some counter their own stacking, some practically break the game.
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  • *Cough* kings stack unbalanced *cough cough*
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    janitorialduties
     
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  • I had three admirals in a game that just ended. It was a lot of fun, and great for capturing other player's specialists. Not a build i'd go out of my to put together, but it can be really effective.

    Anyways i really don't think that any of the stacking combos are that overpowered, they can all be countered fairly effectively by other specialists. The kings is the only one i'm a little iffy about.
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