Building an offensive stratagy

Strategy, feedback, or anything SUBTERFUGE-related
Tue Dec 01, 2015 4:53 pm

  • v3xt wrote:You know, I wouldn't have thought it would work that often, but out of about 6 games, I've had the opportunity to do this, around 3 times. I haven't done it every time, but I could have, and it would have worked, I just didn't want to play so immorally.

    I've done similar moves before where I go, "No no, don't worry. That's definitely going to be a gift. Just ignore it. It's fine."
    They normally catch on about 4 hours before the sub lands, but by then it's too late. The catch is that your target has to ask you for the subs first, or he'll be more suspicious.
    "Can I make a suggestion that doesn't involve violence, or is this the wrong crowd for that?" -Hoban 'Wash' Washburn, Serenity
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    roadkiehl
     
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Tue Dec 01, 2015 5:13 pm

  • On this all seems like good advice. However I find that I fall into a habit of never attacking someone because I am usualy concerned about attacks elsewhere. I could name the amount of times I went on to attack an opponent on one hand. I usualy just have a slow painful defeat losing an outpost a day until I have nothing left. Everyone else grows. I do not. How can I break from this defensive mentality that so far has never worked. Thanks all for the replies!
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    chariot rider
     
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Tue Dec 01, 2015 8:48 pm

  • chariot rider wrote:On this all seems like good advice. However I find that I fall into a habit of never attacking someone because I am usualy concerned about attacks elsewhere. I could name the amount of times I went on to attack an opponent on one hand. I usualy just have a slow painful defeat losing an outpost a day until I have nothing left. Everyone else grows. I do not. How can I break from this defensive mentality that so far has never worked. Thanks all for the replies!

    3 stpes to victory:
    GET ALLIES!! PLAN ATTACKS!! TAKE OUTPOSTS!!
    Done. Except you need to have allies for this to work lol. There are far too many people who think they can survive just by themselves. They can't. Every person you ally with doesn't just mean one more person to help you, but one less person to attack you.
    Kings aren't OP

    "Imagination is more important than knowledge"
    ----Albert Einstein
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    tw2000
     
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Tue Dec 01, 2015 9:11 pm

  • roadkiehl wrote:
    v3xt wrote:Here is a rather underhanded offensive strategy. Leave one of your outposts along your border with Person A undefended(although if you have a smuggler to rush defences there that's even better). Make sure all other ones are defended. Launch an attack at against person A's bases, making sure you'll take at least one. Hopefully, A will see your undefended base, and attack it. The easier it looks to take, the more likely an attack. Tell A that you changed your mind about attacking him, and that if he gifts you the subs he sent, you'll gift the ones you sent, or you'll return his when they arrive. Say whatever you must to convince A that he should gift you his subs. If you succeed in convincing A to gift, send a sub towards him that has his return "gift". Tell him you scheduled it to gift right before it arrives, so that he can't change his mind about peace, or so that a pirate can't steal it. Then just never actually gift it. All the subs you said you would gift will attack A, and hopefully you'll take some outposts.

    This works best if your subs will arrive after his do. It's also good if you have a way to reinforce your undefended outpost, because your deceit may not go as planned. This strategy requires a lot of trickery and outright lying, so it's not something you want to do a lot, but it has its uses. Obviously, this won't make you friends. It's something that kind of has to happen within the first 2-3 days, and it works best if you can eliminate person A as you do this.

    Remind me never to make a peace treaty with you

    Look who's talking. Lol
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Tue Dec 01, 2015 10:38 pm

  • chariot rider wrote:On this all seems like good advice. However I find that I fall into a habit of never attacking someone because I am usualy concerned about attacks elsewhere. I could name the amount of times I went on to attack an opponent on one hand. I usualy just have a slow painful defeat losing an outpost a day until I have nothing left. Everyone else grows. I do not. How can I break from this defensive mentality that so far has never worked. Thanks all for the replies!

    It sounds to me like you're trying to go it alone. If that is the case, I'd recommend following tw2000's advice. A two way alliance means you get less bounty from a victory, but it is way safer. A three way alliance is even more that way.
    In terms of worrying about your far border, I think that it helps to ask for and ensure by reminders demilitarized borders everywhere. At the very least, you'll get some warning if they move to attack.
    "Can I make a suggestion that doesn't involve violence, or is this the wrong crowd for that?" -Hoban 'Wash' Washburn, Serenity
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    roadkiehl
     
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Wed Dec 02, 2015 8:49 pm

  • I find that any offensive game I'm playing I get a smuggler NO MATTER WHAT whrn one pops up. The tycoon is soooo underrated. Your production rate with 1 tycoon instantly becomes double that of your opponents. You can fire enemy thing you have on your front lines and instantly replenish them with the tycoon. Follow up this strategy with either infiltrators, hypnotist (into kings), foreman/engineer, or helmsman.

    Every game that I've played and got a sumuggler in my first three hires I've gotten in the top 3. Also note, when being offensive, you want to take advantage of people who mine. They are 50 drillers down and vulnerable to your attacks. You should also note that should should be as late to mine as possible. Once you do make a mine, you'll have snatched enough outposts by that time that one mine of yours will produce close to or more than an enemy with two mines. Smuggler works like a charm. Hire him every chance you get and promote to tycoon before hire 6 for maximum devastation
    R10t--
    Software Engineering student by day, avid gamer by night.
    r10t--
     
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Wed Dec 02, 2015 9:57 pm

  • r10t-- wrote:I find that any offensive game I'm playing I get a smuggler NO MATTER WHAT whrn one pops up. The tycoon is soooo underrated. Your production rate with 1 tycoon instantly becomes double that of your opponents. You can fire enemy thing you have on your front lines and instantly replenish them with the tycoon. Follow up this strategy with either infiltrators, hypnotist (into kings), foreman/engineer, or helmsman.

    Every game that I've played and got a sumuggler in my first three hires I've gotten in the top 3. Also note, when being offensive, you want to take advantage of people who mine. They are 50 drillers down and vulnerable to your attacks. You should also note that should should be as late to mine as possible. Once you do make a mine, you'll have snatched enough outposts by that time that one mine of yours will produce close to or more than an enemy with two mines. Smuggler works like a charm. Hire him every chance you get and promote to tycoon before hire 6 for maximum devastation

    Yes and because it is so underrated I usually discuss with all my neighbours about swapping smugglers with a specialist I can get. In one game I had 4 tycoons. My driller production rate was more than 3 times that of what it would have been, and each tycoon was also 50% better than a foreman.
    Kings aren't OP

    "Imagination is more important than knowledge"
    ----Albert Einstein
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    tw2000
     
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Sat Dec 05, 2015 3:49 am

  • r10t-- wrote:I find that any offensive game I'm playing I get a smuggler NO MATTER WHAT whrn one pops up. The tycoon is soooo underrated. Your production rate with 1 tycoon instantly becomes double that of your opponents. You can fire enemy thing you have on your front lines and instantly replenish them with the tycoon. Follow up this strategy with either infiltrators, hypnotist (into kings), foreman/engineer, or helmsman.

    Every game that I've played and got a sumuggler in my first three hires I've gotten in the top 3. Also note, when being offensive, you want to take advantage of people who mine. They are 50 drillers down and vulnerable to your attacks. You should also note that should should be as late to mine as possible. Once you do make a mine, you'll have snatched enough outposts by that time that one mine of yours will produce close to or more than an enemy with two mines. Smuggler works like a charm. Hire him every chance you get and promote to tycoon before hire 6 for maximum devastation

    i outplay this offensive strategy xD sure it hard to beat.
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