Specialist Idea "Mechanic"

Strategy, feedback, or anything SUBTERFUGE-related
Wed Dec 02, 2015 10:37 pm

  • pandasecret wrote:
    tw2000 wrote:So you think -5 electricity is enough and that it doesn't need to be increased right? But when 10% stacks its actually less.
    If you had 2 it would be 50-5-5=40, but with % it would be 0.9(0.9(50))=40.5 which could be rounded to 41


    I chose -5 for simplicity as that would be easier to calculate in your head and probably easier to code. Besides, the difference between two Mechanics in energy output isn't that big. For example at 6 generators, that would only be a 6 energy difference (240 vs 246).

    Ok, but what if you have 3? The difference becomes more and more noticeable the more you get. I doubt anyone would have 10, but lets just use it as an example. Using -5 each generator would produce 0 electricity, which is just ridiculous. On the other hand, using -10%, each would produce 50*(0.9^10) = about 17.5 electricity. Much more reasonable. And if they can code a -20% for shield recharge, do you think it would be that much harder to code for a -10%? And I do some basic programming as a hobby so I know that you can just use the math.h set of functions and program

    n = number_of_mechanics;
    electricity_per_generator = (50*(pow(0.9,n)))-((50*(pow(0.9,n)))%0.1);

    for a -10%. Compare that to

    n = number_of_mechanics;
    electricity_per_generator = 50-(5*n);

    for a -5. As you can see, there isn't much difference. (even though the equation may look confusing it only took me about 30 seconds more to type out)
    Kings aren't OP

    "Imagination is more important than knowledge"
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Thu Dec 03, 2015 5:14 am

  • Although you raise a valid point, I don't think any player would want to have three or more Mechanics anyways, as if they were going defensive, a security chief would be a good complement, and offensively there are many more.
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