Turtle power ruins games

Strategy, feedback, or anything SUBTERFUGE-related
Wed Dec 02, 2015 3:14 pm

  • Honestly I think the turtling is fine. All of this defense can be beaten by a good offense. Plus offensive power snowballs...as you get more factories you produce more drillers. There are a few things to be learned here:

    1. If you initiate an attack on someone ALWAYS finish them off if you can...they will come back to bite you.

    2. If you are attacking someone, realize that they may hold a grudge, turtle and do everything in their power to make you lose.

    3. There are diminishing returns when attacking someone. Your biggest gains come when you take the outposts nearest to your base. You have to travel less time to get to them, the opponents defenses are less concentrated, and you can reinforce easily. A lot of times your best bet is just taking 3 or 4 outposts from someone even if you totally beat them down. Put them in a position where they can retaliate easily then ignore them. If you spend too much energy trying to finish someone with a ton of subs and specialists turtling then you will hurt yourself on other fronts.
    connor3491
     
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Wed Dec 02, 2015 3:29 pm

  • kevlargolem wrote:I mean, I guess it's "powerful", except that the guy youre killing needs time and opportunity to mass a bunch of specialists, AND needs to be losing very badly.

    Be happy. He's losing really badly, and you're not. You get to keep playing toward a medal, while he, at worst will be an annoyance and finish only better than the players who got eliminated.


    Most of the time it takes a few days to take someone down to 1 base which is plenty of time for them to get a pile of specials. Someone who's losing really badly while you're winning shouldn't be so hard to finish off.
    paradox486
     
    Posts: 21
    Joined: Mon Nov 09, 2015 7:41 pm

Wed Dec 02, 2015 3:42 pm

  • connor3491 wrote:Honestly I think the turtling is fine. All of this defense can be beaten by a good offense. Plus offensive power snowballs...as you get more factories you produce more drillers. There are a few things to be learned here:

    1. If you initiate an attack on someone ALWAYS finish them off if you can...they will come back to bite you.

    2. If you are attacking someone, realize that they may hold a grudge, turtle and do everything in their power to make you lose.

    3. There are diminishing returns when attacking someone. Your biggest gains come when you take the outposts nearest to your base. You have to travel less time to get to them, the opponents defenses are less concentrated, and you can reinforce easily. A lot of times your best bet is just taking 3 or 4 outposts from someone even if you totally beat them down. Put them in a position where they can retaliate easily then ignore them. If you spend too much energy trying to finish someone with a ton of subs and specialists turtling then you will hurt yourself on other fronts.


    I think you're missing the point, someone who is "beaten down" shouldn't be so hard to finish off. If they are hard to finish off then they aren't beaten down and if a player can still not be beaten down when they only have 1 base while you have 20, that's broken.
    paradox486
     
    Posts: 21
    Joined: Mon Nov 09, 2015 7:41 pm

Wed Dec 02, 2015 4:06 pm

  • I wholeheartedly disagree. You can always finish then off. Your problem is that you don't realize it isn't a 1v1 game.
    connor3491
     
    Posts: 116
    Joined: Sun Oct 18, 2015 6:10 am

Wed Dec 02, 2015 4:18 pm

  • connor3491 wrote:I wholeheartedly disagree. You can always finish then off. Your problem is that you don't realize it isn't a 1v1 game.


    no you can't if it were a 1v1 game you could finish them off because you could devote everything to finishing them off, but because it isn't a 1v1 game you aren't able to devote enough to finish them off without losing your border protections.
    paradox486
     
    Posts: 21
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Wed Dec 02, 2015 4:43 pm

  • paradox486 wrote:This game is about strategy


    I'm in this game. You sent a sub of 288 drillers, a general, a engineer, and a pirate towards his base. He ended up having a double agent.
    Supreme Leader; TopKilla
    topkilla
     
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Wed Dec 02, 2015 5:09 pm

  • The problem isn't with game design. The problem lies with people who NEED to eliminate someone for absolutely no reason. If I have my enemy down to 1 outpost I just let them sit there and enjoy the view from their outpost as the rest of us try to win the game. You cannot win by holding only 1 outpost.

    And this is ignoring the other screamingly obvious factor. If they are sitting in 1 outpost with more drillers than they have electrical output for then they must have withdrawn back there and effectively gifted you other outposts somewhere. So you're actually in a better position than if you had been forced to take the outposts by force.
    Champinoman
     
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Wed Dec 02, 2015 5:40 pm

  • paradox486 wrote:
    connor3491 wrote:I wholeheartedly disagree. You can always finish then off. Your problem is that you don't realize it isn't a 1v1 game.


    no you can't if it were a 1v1 game you could finish them off because you could devote everything to finishing them off, but because it isn't a 1v1 game you aren't able to devote enough to finish them off without losing your border protections.

    hence I said it ISN'T a 1v1 game..lol thats my point
    connor3491
     
    Posts: 116
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Wed Dec 02, 2015 5:42 pm

  • Champinoman wrote:The problem isn't with game design. The problem lies with people who NEED to eliminate someone for absolutely no reason. If I have my enemy down to 1 outpost I just let them sit there and enjoy the view from their outpost as the rest of us try to win the game. You cannot win by holding only 1 outpost.

    And this is ignoring the other screamingly obvious factor. If they are sitting in 1 outpost with more drillers than they have electrical output for then they must have withdrawn back there and effectively gifted you other outposts somewhere. So you're actually in a better position than if you had been forced to take the outposts by force.



    yeah I totally agree. I still think that if the opportunity presents itself you eliminate the player...theres always a chance they will just YOLO at you with all the subs and specialists they built up to screw you over, but in general just let them be
    connor3491
     
    Posts: 116
    Joined: Sun Oct 18, 2015 6:10 am

Wed Dec 02, 2015 5:48 pm

  • Champinoman wrote:The problem isn't with game design. The problem lies with people who NEED to eliminate someone for absolutely no reason. If I have my enemy down to 1 outpost I just let them sit there and enjoy the view from their outpost as the rest of us try to win the game. You cannot win by holding only 1 outpost.

    And this is ignoring the other screamingly obvious factor. If they are sitting in 1 outpost with more drillers than they have electrical output for then they must have withdrawn back there and effectively gifted you other outposts somewhere. So you're actually in a better position than if you had been forced to take the outposts by force.


    It's about eliminating a threat, yes it's true you can not win from holding 1 outpost but you can ruin someone else's chances at victory by sitting on your 1 outpost for a few days and then striking them while they are going toe to toe with another powerful player even if the turtling player only has 150 drillers, 10 specialists is not hard to pull off they can deal massive damage to whoever they choose and then retreat back to their 1 base to repeat the process whenever they want.

    There is 0 reason for a player who only has 1 base left in the game to be able to hold out as hard as they are able to... no one wins from turtle being so powerful.
    paradox486
     
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